Tinysasters

Tinysasters

由 StormAlligator
回報問題
檢舉遊戲
Loading ad...

Tinysasters

評分:
3.5
上架時間: April 22, 2012
最後更新: April 25, 2012
開發者: StormAlligator

Tinysasters 的標籤

遊戲介紹

這是 Volute 參加 Ludum Dare 23 的作品。主題是「微型世界」。在這款益智/模擬/策略遊戲中,你必須建造一座強大的4級神殿,來治癒不斷受到天災破壞的小小世界。全新強化版 Tinysasters 即將推出!「歡迎到我們的官網了解即將推出的新遊戲」:http://stormalligator.com/。「我們也有 Facebook!」:http://www.facebook.com/StormAlligator。「在 Twitter 追蹤我們」:http://twitter.com/StormAlligator。

遊玩說明

M 鍵靜音。僅需滑鼠操作。目標是建造一座4級神殿。建造工作場所來收集資源。資源種類取決於工作場所建在的地形。草原→食物。湖泊→水。森林→木材。山脈→鐵。城市會額外生產兩種資源:工藝、科技(2級以上城市)。建造4級神殿需要3級城市。神殿會產生法力。法力可讓你重新配置地形。和之前一樣,法力種類取決於神殿建在的地形。草原→綠色法力。湖泊→藍色法力。森林→棕色法力。山脈→灰色法力。偶爾會發生天災,改變地形並讓遊戲更具挑戰性!

FAQ

留言

0/1000
jojoshabado avatar

jojoshabado

Apr. 29, 2012

217
6

it would be cool if you could play after winning, i kind of want to shape the world to fit my demands and etc.

TT07 avatar

TT07

Apr. 23, 2012

147
6

Loved the game, and i hope you make a lot more of it, i could see this game becoming a lot bigger. Much like the Growth games but on a bigger scale, have to say your game is now my favourite game on kong for 2012 :)

StormAlligator
StormAlligator 開發者

Thank you, that's nice to hear !

mercenarygamer avatar

mercenarygamer

Apr. 23, 2012

139
7

This has tremendous potential. Great interface, kinda plays like a boardgame. I hope it's the start of something really good.

StormAlligator
StormAlligator 開發者

Thank you :) I intend to continue working on the game to make it better, with the help of my partner this time.

Yori_ avatar

Yori_

Apr. 25, 2012

106
7

Really great game! Has great potential to become even better, but for a Ludum Dare entry this is already quite nice.

RedeemedWahrior avatar

RedeemedWahrior

Apr. 22, 2012

129
10

nice game, but could be better if it was harder. even on hard mode it seems like winning is simple just by spamming workplaces faster than disasters can destroy them. Maybe make each building take some time to construct/upgrade before the next building can be worked on?

StormAlligator
StormAlligator 開發者

Thank you ! The game was made in a rush because of the 48 h deadline, and I didn't have much time for the balancing design. The first time I actually played the game was 2 hours before I ran out of time and there was still a lot of work to do :) If the game is improved, the balancing design will be priority number one !