Space Incident
由 Vogd
Space Incident
Space Incident 的標籤
遊戲介紹
一個關於兩名太空人和一位飛碟學家的互動故事,場景在火星與地球之間的太空船上。與太空人對話,選擇你的答案,記住你的決定將影響他們的生命!本作有10種不同結局,還帶點心理學元素,讓這款小遊戲更有新意。v.4:修正部分BUG:)。v.5:新增統計數據!
遊玩說明
方向鍵或滑鼠拖曳飛船。點擊滑鼠與角色對話並選擇答案。
留言
Cloud011
Jun. 14, 2015
Nice game, but no checkpoints? I mean, if i wanna try something different, i have to restart from the beginning every time? That's unfair ;( Btw, very nice game :)
Come on, convinced. I will do checkpoints in the sequel
Plasterduck
Jun. 11, 2015
So in order to get total victory, we need to repeatedly break everything on the ship so everyone goes into mental breakdowns. Then they'll decide to talk to you and share important information about how not to kill everyone from oxygen deprivation or lose the shuttle when performing the braking manoeuvre?
Yes, that was my idea!
Jokokok
Jun. 11, 2015
I like how they all eat and sleep just next to the burning computers and machines.
"Oh come on! its just a burning computer! here, take a loaf of bread! what is the worst that can happe... BOOOOM!"
War is war, but dinner scheduled:)
SaphiresFlame
Jun. 12, 2015
Wow...being an A.I. is boring. If I had the ability to start a fire or something I think I would...just for something to do. Turn off oxygen and watch the people panic for awhile before turning it back on. Ah, to be an A.I. with such power!
I will write this in todo list for the next game:)
Natureguy85
Jun. 19, 2015
Interesting idea but two main problems. 1) The beginning is too much of the same. You put in many "endings" but to try to get them all I have to do the same thing over and over again before I get to what makes a difference. 2) In order to win I need to get info from the therapy sessions. These do not rise organically but instead I either have to be mean to the crew or make no progress over an over until I get the info.