Endless Expansion
由 Volch
Endless Expansion
Endless Expansion 的標籤
遊戲介紹
收集資源,建造生產基地,持續擴張,想擴多遠就多遠。打造最大的工業帝國!
遊玩說明
點擊資源點來收集你的第一批資源。所有工廠必須緊鄰倉庫或其他有相應資源的工廠,或透過道路(以及進階工廠的其他連接方式)連接。你也可以直接將工廠互相連接。擴展後,請上下捲動畫面來查看你的新領地。
FAQ
什麼是 Endless Expansion?
Endless Expansion 是由 Volch 開發的放置資源管理遊戲,玩家需建設並擴展龐大的工業網絡。
Endless Expansion 要怎麼玩?
在 Endless Expansion 中,你要建造並升級各種生產與加工建築,自動化資源收集、生產與物流。
Endless Expansion 的主要成長系統是什麼?
本作以解鎖新建築、升級生產鏈,以及擴展工業區域來提升效率與資源產出作為進度核心。
Endless Expansion 有離線進度嗎?
有的,Endless Expansion 支援離線進度,讓你的工業網絡即使離開遊戲也能持續產生資源。
Endless Expansion 有什麼獨特之處?
本作主打互相連結的供應鏈與物流規劃,提供比一般放置遊戲更深層的策略決策體驗。
開發者更新
It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.
There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)
A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.
“Help” section was added with a describe of most common mechanic.
Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.
And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!
Thanks for reading, and have a fun! A don’t forget to vote ;)
留言
JusBlock
Dec. 14, 2015
I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.
@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)
[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]
VOOLFIN
Feb. 05, 2016
"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."
mrcaboom
Dec. 16, 2015
Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!
Atomsk
Dec. 13, 2015
That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?
agentchuck
Dec. 14, 2015
It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.
Now you know where your road tax goes! Teleportation isn't a cheap thing.