Flooded Village Xmas Eve

Flooded Village Xmas Eve

由 YoeriStaal
回報問題
檢舉遊戲
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Flooded Village Xmas Eve

評分:
3.4
上架時間: December 18, 2012
最後更新: December 18, 2012
開發者: YoeriStaal

Flooded Village Xmas Eve 的標籤

遊戲介紹

挖掘河道、切換開關,引導水流穿越雪村。種下聖誕樹,幫助聖誕海盜啟航,但要小心別讓精靈村民淹水!挑戰1:收集全部54顆星星!挑戰2:盡快解完所有關卡!挑戰3:累積最高總分!挑戰4:淹沒最多聖誕海盜!挑戰5:種出最多聖誕樹!

遊玩說明

點擊沙地磚挖洞,或點擊開關切換。按M切換音效,按R重玩關卡,按ESC或P開啟暫停選單。

開發者更新

Jan 23, 2013 3:10am

CHALLENGE RESULTS

Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!

Unfortunately, a bug caused the speed run times not to be recorded.

留言

0/1000
Gameaholic avatar

Gameaholic

Dec. 20, 2012

15
0

I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.

uberpenguin avatar

uberpenguin

Dec. 19, 2012

8
1

I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.

Darvious avatar

Darvious

Dec. 23, 2012

5
1

Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.

EarthSensei avatar

EarthSensei

Dec. 19, 2012

6
2

A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?

YoeriStaal
YoeriStaal 開發者

The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.

OneLeggedRhino avatar

OneLeggedRhino

Dec. 23, 2012

3
1

Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)