Caverns of Turmoil

Caverns of Turmoil

由 Zrevnur
回報問題
檢舉遊戲
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Caverns of Turmoil

評分:
2.9
上架時間: February 03, 2013
最後更新: August 10, 2015
開發者: Zrevnur

Caverns of Turmoil 的標籤

遊戲介紹

探索地底洞穴,與危險敵人戰鬥,閃避致命陷阱!可選 7 位角色之一遊玩-或單純觀看巨魔 Bod 下地城冒險。

遊玩說明

遊戲加載需幾秒,請耐心等候。如鍵盤無反應,請用滑鼠點擊遊戲畫面一次。按「新遊戲」開始選角。遊戲中可用滑鼠或方向鍵移動與攻擊。畫面上的說明會介紹按鈕功能與戰鬥預測。右側游標周圍的按鈕可進行:下樓、休息、提升技能、顯示背包等。注意混亂值!顯示於右側底部,每下樓一層減少 10%。記住,在混亂洞窟中生命短暫,死亡隨時降臨!主選單有「說明書」,想了解遊戲機制請務必閱讀。如畫面太小,可用瀏覽器「縮放」功能放大。

開發者更新

Aug 10, 2015 7:06am

V 1.03.00
- map view highlights unexplored paths
- added level info button (key ‘l’) for showing current known level/exploration stats
- extended save file format; this version can load the older save file version but older versions of the game cannot load the new format and will probably crash; only a problem for exotic use cases
- new monster
- new item
- some more minor changes

留言

0/1000
Suuljin avatar

Suuljin

Feb. 05, 2013

25
3

@ ZREVNUR: "Is it a terrible idea because you dislike it or because it "makes no sense"?" - I dislike it because it's not a fun game mechanic in my opinion and because the logic is flawed. As for your example: you are mixing up negative experiences and losing experience. If you take a hit to the jaw that's certainly a negative experience. After taking 100 hits to the jaw you'll have learned to anticipate the impact and roll with the blow, and are thus more experienced, not less. There is little that would warrant losing exp short of severe brain damage. Again: If you kill all monsters on 3 floors and heal before descending you'll gain exp, if you kill all but 1 monster on 100 floors without ever healing you'll lose exp. Certainly the veteran who manages the later feat is more experienced, but gets less/no exp for the ordeal. Now, if there are balancing reasons for not wanting to change it that's fine.

ichbinsehselber avatar

ichbinsehselber

Jul. 03, 2013

3
0

I really like this game. At first you really need to get into it. It is not easily possible to be successful without reading the manual. But the manual is very good. It explains really a lot. If you ever make a second part of it I will surely be happy to play that as well. Rated it 5/5

Suuljin avatar

Suuljin

Feb. 05, 2013

17
4

"Navigated another floor of the dungeon, slayed lots of monsters, survived some traps - clearly i'm much LESS experienced now than i was before, further and further away from progressing and learning the ins and outs of spelunking" If this statement sounds stupid it's because it is. The exp system is badly balanced, losing experience (not just making net zero, but actually losing exp you already had) for progressing in the cave is a terrible idea.

Zrevnur
Zrevnur 開發者

Is it a terrible idea because you dislike it or because it "makes no sense"? Real life example: A child 'Chris' gets run over by a car but survives. Because of that Chris becomes very fearful of cars. Even as a grown up Chris still has trouble with cars and gets anxiety attacks when driving one. So the experience of getting run over by the car has strong negative consequences for Chris. That is what the negative experience represents.

Jindra34 avatar

Jindra34

Feb. 19, 2013

10
2

The game concept is okay. The turmoil making everything worse for you gets really stupid. And every last flaw is worse than every perk. And the Exp gain system hinders development

Zeffiro909 avatar

Zeffiro909

Feb. 10, 2013

6
1

I gave 5 star but just to boost the rating, the game is very interesting but the exp return need to be increased, really. Think about the flaws and do something accordly