Incrementown
由 arispen
Incrementown
Incrementown 的標籤
遊戲介紹
策略性地放置建築物,最大化你的每秒金幣收入。選擇並購買升級,提升你的遊戲風格。發現並點擊寶箱以獲得額外金幣。摧毀地圖上阻擋位置的特殊障礙物。完成摧毀矮人工坊的目標。
遊玩說明
* 點擊地點購買建築物。* 點擊建築物可加速生產。* 將建築物相鄰擺放以獲得額外收入(如房屋給相鄰水井加成等)。* 購買升級提升產能。* 解鎖新地圖,擴大建築空間。* 移除障礙物可獲得金幣。* 點擊寶箱獲得額外金幣。* 按住滑鼠左鍵可拖動畫面。* 滾動滑鼠滾輪可縮放地圖。* 按「X」鍵可更快摧毀。
開發者更新
Update 2.0.0:
- New map & obstacle
- Prestige system reworked, instead of flat bonus you get +% Bonus
- Map and obstacle prices increased
- Building prices reworked
FAQ
留言
arispen
Jun. 22, 2017
Hi guys, I hope you like my new game! Please report bugs via pm, and write your suggestions for future updates in the comments! Thanks!
DaCoz
Jun. 23, 2017
Good start. lots of potential.
here are my comments
1) game froze and i lost my save when i restarted (either no safe function or no auto save)
2) I feel like building on adjacent maps should provide adjacency bonus (or a greater distance between the maps to better visualize. or even roads between adjacent buildings to better visualize)
3) Upgrades only effect base income for building (good policy but in the description it is unclear) and addition to that income level/building in purchasing window should show the upgraded amount.
4) prestige needs to help more with late game and less with early game. Maybe make prestige act as a % multiplier of current income. and balance that with only increasing prestige amount by the before multiplied income, or having upgrades that cost prestige. either permanent (buy once stays for each following prestige) or must buy each playthrough. either way clearly note which one it is.
1. Game auto-saves every 20 seconds. Plase pm me if you have problem with saves so I can solve this issue 2. I'am thinking about joining all the maps together in a future update 3. Thanks, I will make it more clear 4. You are right, prestige needs to be reworked so it works like % multiplier instead of a flat gps bonus 5. My current plan is to make a smaller update to address smaller issues first and then a major update with redesign and new content /edit: check "Updates" section to see what's implemented in versions 1.3.0 and 2.0.0
DeathMarshall
Jul. 07, 2017
I don't know if this is working as intended or a bug, but currently you earn far less than your GpS when offline and it isn't indicated within the game as far as I can see. For example I was just off for a little over 11 hours with 20k GpS (which comes out to 792m gold). When I came back I had under 60m.
Papachabre
Jul. 07, 2017
I'd like the ability to either move buildings or sell them for the same price as the last building cost so that I can try builds without being penalized heavily.
furiouscapn
Jun. 25, 2017
The spawn rate makes me think that I'm playing 'treasure chest hide and seek'.