Inverto (Alpha)
由 defaxer
Inverto (Alpha)
Inverto (Alpha) 的標籤
遊戲介紹
*Note*:Game is in unfinished (alpha) state, many game aspects can change. Quality of this version doesn't represent quality of finished product.
'Inverto' is a first person shooter-puzzler with gravity manipulations a pinch of parkour and platformer elements.
Proceed all of the testing areas with your trusty gravity gun (some resarchers gently call it'Gravitron'). Prepare to explore Escher-esque spaces and solve navigational puzzles by changing gravity direction, employing body momentum and fighting nausea (only if you have weak vestibular system), pushing boxes and carrying a lot of different keys.
遊玩說明
*'Q' - see where to go* (works on 'easy' & 'normal' difficulty). Checkpoints are working on 'easy' only.
Standard FPS Controls:
'WASD' - move
'Space' - jump
'Ctrl' - crouch ('C' - toggle crouching)
'E' - pickup, interact
留言
Thorock
Jun. 20, 2013
wow nice graphics, guessing you have inspiration from games such as Bioshock and Portal, wonderful start and good luck with your progression!
ChathSuaco
Jun. 21, 2013
(Continuation, damn the 1000 character cap) Next, physics objects. There's a small lag on the 6th level, because you change the gravity, and everything needs to update. A thought to throw out there for the physics engine, is freeze their ridgedbody's rotation. There's no reason I need a box on it's edge, I'd only use a box flat. And lastly, Oh dear the clutter... When I took a look at the first level, it took me two throughways and the tutorial to figure out what's important. I think you should open us up to more simple textures for the walls and floor, and slowly build up to that complexity and variation. Also, reduce the number of doors, most of them were needless, and it made everything confusing. That's all... I hope that helps you, developers, to make you're "ok" unity game (3/5 from me.) turn into an amazing game.
ChathSuaco
Jun. 21, 2013
So, I played through this last night, so forgive a few small problems in my memory of the game. First off, Thank god, a game, made in unity, that isn't just a "shoot everything you see", AND is good. Second, based off some of the things of how the game plays, I can tell you used to stock first person shooter motor, but it may have been modified. So, as it's the first person motor, it means that it has that clunky feel that Unity always gives you. You can still clip your way up a ledge (That is, if the bottom of your model hits the corner of a ledge, you will slowly kind of bounce up it. The next big problem is when you flip... It'd be very nice if you made it so you always flip at your side. Basically make it so the game detects which way you're facing, and will flip you on the axis based on that. (Game detects you're facing X, therefore, game flips you along Z. This is possible, use MainCamera's rotation.)
othodoff2014
May. 29, 2014
Super music!
dark364
Sep. 05, 2015
good job on this keep it up.