Infinite Dreams
由 dpuc
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Infinite Dreams
Infinite Dreams 的標籤
遊戲介紹
你被困在自己的夢境中,必須在被潛伏於這個領域的惡夢吞噬之前逃離。這款遊戲以舊時代的高難度著稱,《無盡夢境》真正考驗玩家的技巧。詭異的氛圍結合環境危機,在這段孤獨的冒險旅程中,玩家只能依靠自己與自身能力。你能在惡夢模式下通過全部12個關卡嗎?
遊玩說明
方向鍵移動(上鍵跳躍,左右鍵移動),並用於選單導航(左右鍵切換,下鍵選擇)
留言
bluejake0
Jan. 08, 2012
The dream is not infinite. The game is more fun than I thought.
jimfaindel
Feb. 05, 2012
Also, maybe more creepines for the next delivery would be more apropiate. This one makes me think more of a fantasy universe than of an horror one. But that might just be me.
jimfaindel
Feb. 05, 2012
I adore these kinds of games that tell you a story without actually telling you anything, and as an OCD player it compels me to explore every single inch, climb every ledge and try to reach every dark spot looking for something more to read, you know, search for easter-eggs and the alike. Also, you might want to make the starting menu clickable, considering how many players with attention disorders might get frustrated because of the game aparently not starting and them having not enough focus nor patience like to read what the screen says. I know it took me a while to catch up on the instruction to start it. You know? This game reminds me of many others, like shift when it just started, and I know that it has a mind-blowing potential which I really wish you will exploit in games to come. In any case, you can be sure that I will keep waiting anxiously for more games, updates and news from you.
jimfaindel
Feb. 05, 2012
Well, first of all let me tell you that I love this game. It is easy, short and straight to the fun, not to mention darn fun. But something that bugs me a little is the level ending-starting transition. There isnt any. As soon as you contact the portal you start moving right into the next level, causing the game to lose any feel of progress, turning it into a straight forward level with just 10 checkpoints instead of the 12 leveled platformer it was meant to be. Also, it is has that little issue that many game alike tend to suffer when the jump is just a little tiny bit too short, forcing the player to get right over the edges and get a perfect timing in order to complete a jump. It is quite easy to do and doesn't demand much effort, but it is something that can get annoying over time. By the way, I love how you employed writing among the levels.
Metal_Ganon
Jan. 08, 2012
Cool, Maiden reference. 3/5 Game.
hey thanks! :D glad you noticed it :)