Witch Hunt
由 kreig13
Witch Hunt
Witch Hunt 的標籤
遊戲介紹
符文女巫Lucrea Quarta偷走了一顆封印古老惡魔的傳說水晶。Aedoris大地因此陷入混亂。她要把水晶帶去哪裡?又該如何保護它不被怪物毀滅?快來體驗GodSeeD Studio最新魔法動作遊戲《Witch Hunt》!
遊玩說明
遊戲內有詳細說明。建議使用滑鼠瞄準會更精確。
FAQ
常見問答
什麼是 Witch Hunt?
Witch Hunt 是由 kreig13 開發的放置增量遊戲,玩家需管理女巫集會,透過施法與能力升級推進進度。
Witch Hunt 要怎麼玩?
在 Witch Hunt 中,你會自動累積法力與魔法資源,施展法術提升力量,並投資各種升級以進一步發展。
Witch Hunt 的成長系統是什麼?
Witch Hunt 採用增量成長系統,包含升級、研究與解鎖新法術與能力,隨資源累積不斷進步。
Witch Hunt 有聲望或重生機制嗎?
有的,Witch Hunt 包含聲望系統,可重置進度換取強力加成,鼓勵反覆遊玩並加速成長。
Witch Hunt 的主要特色有哪些?
本作特色包含放置資源產生、施法、升級樹,以及自動化多項遊戲內容,帶來更深層的增量策略體驗。
開發者更新
1.1 Goldrush edition up!
(This may be the final version. I need to get back on the new game I am developing.)
-Goldrush mode option (increases gold drop value by x10 – This will disqualify you from badges, highscores)
- QWE lock bug hopefully fixed this time. please do report if it still persists.
-typos and more bug fixes
About lost saves: Please update your flash player, don’t play incognito mode or any private tab in your browser, make sure your browser / pc is not wiping cookies or history when you restart / boot up. Also, search for ( GodSeeD\WH_SaveData.sol ) in your computer to back your savefiles up.
留言
Mirthstrike
Jan. 19, 2015
+1 star for not making us mouseover coins to collect them!
I hate those in games, too! Hahah
Ironfoot
Jan. 23, 2015
Color me impressed! I loved how some of the enemies have a trick to beating them that goes beyond just an elemental weakness. Making the frozen fliers crush enemies beneath them was particularly clever.
Hehe thanks! Those were definitely the obvious ones, but there are actually more of those little mechanics on game you can discover.
jedi10
Jan. 16, 2015
Any chance we could get an option to watch cutscenes again? Some of those are pure gold!
I'll try to get something like this done in the next update. For now, please just start a new game to revisit the intro story mode. Thanks for playing! glad you like it!
JuzzieJT
Feb. 05, 2015
5/5 Excellent game after a rash of really awful ones on Kongregate. You've got a lot of things right - gameplay is enjoyable, well-balanced, never getting grindy (no need to repeat completed levels) but is not too easy at the same time, no memory leak issues, the elemental balance is present (admittedly, except poor fire, which I used little apart from the Pengu, but great effort anyway), a little humour, attention to detail and varied, non-repeating enemies. (e.g. no green, blue then purple goblin which is essentially fighting the same thing with more hp/dmg) Upgrade trees are friendly and yet allow for customisation to a playstyle. Was this playtested extensively? It feels like it was.
Thank you! Believe it or not, I took my time trying to polish this game before release, but the community still finds bugs i never imagine. They also have awesome ideas that also eluded me. In the end, the players still has the best feedback for the game and our next game's improvement.
aholder7
Jan. 20, 2015
i wouldnt say that this game is the most original when looking at the basics. i mean its a clicker manned tower defence game. theres not much you can do to differentiate yourself in that catagory. except for the fact that you did. your story and cutscenes and the personality of the game made it all come alive and be more enjoyable. i give it 5 stars. thanks for having fun and helping gamers have some fun.
thank you! im glad you considered the other things i added to spice up a traditional defense shooter.