Nether Runner
由 morbidware
Nether Runner
Nether Runner 的標籤
遊戲介紹
Get your Evil Book and Tiny God and be ready for war with the forces of the Netherworld!
It's doomsday and it's all your fault! Save mankind (and your really angry girlfriend) from a Horde of supernatural creatures with the help of an Evil Book, a Tiny God and an arsenal of spells of mass destruction.
Nether Runner is a game inspired from the fictional world of H.P. Lovecraft that mixes Runner and Shooter elements.
FEATURES:
- Run Fly and Jump into Danger
- Kill tons of enemies
- Dodge lots of bullets and lasers
- 5 different Spells to help you in your journey
- 4 Weaponomicons: extra weapons of mass destruction
- 2 mid-bosses with their own environments
- A screen filling Epic Final Boss!
- 33 Missions
- 10 Achievements
- Lots of upgrades with the Unholy Shop
- Story Mode and Endless Mode
- An amazing and magical OST
- Lots of hand drawn animations
遊玩說明
Control Scheme A
Arrows - Fly/Jump
Z - Shoot
F - toggles Autofire
X - Cast Spell
Space Bar + Arrows - Combo
Control Scheme B
WASD - Fly/Jump
J - Shoot
F - toggles Autofire
K - Cast Spell
L + WASD - Combo
FAQ
什麼是 Nether Runner?
Nether Runner 是由 Morbidware 開發並於 Kongregate 發行的無盡奔跑射擊遊戲,玩家要操控角色逃離追趕的恐怖生物。
要怎麼玩 Nether Runner?
在 Nether Runner 中,你要操控角色閃避障礙與敵人,自動奔跑同時用各種武器射擊來襲威脅,盡可能生存下去。
Nether Runner 有哪些成長系統?
Nether Runner 包含可升級武器、可收集資源,以及可解鎖的裝置與魔法道具,提升能力並幫助你在每次奔跑中走得更遠。
Nether Runner 有哪些主要特色?
Nether Runner 結合快節奏射擊與無盡奔跑玩法,包含強化道具、武器升級、頭目戰與黑暗奇幻主題。
Nether Runner 可以線上或離線玩嗎?
Nether Runner 是免費瀏覽器遊戲,設計為線上遊玩,可在 Kongregate 等平台體驗。
開發者更新
Hi everybody, v1.3 is live! After reading your feedback we have changed the mission system, now you can meet the last boss and complete the game without having to complete all missions first. We really hope you enjoy this change, have a try and let us know what do you think in the comments! Enjoy!
v1.3:
- “All Missions Completed” relic no more needed to fight the last boss
- Fixed a bug that made certain enemies invincible when using Thundernomicon in conjunction with the Richocalypse spell.
留言
weirdguy
Jun. 06, 2014
When a boss starts, please don't remove bags of cash that I was about to get.
dreamaddict
Jun. 05, 2014
1) Everything that hurts you is purple. 2) Prioritize upgrading Dark Arts and Drain first, so you can shoot things and regain plenty of fuel. 3) If you are having trouble with the second mini-boss, cast Saws and get right in his face, he will die fast. 4) Earn Money achievements count how much money you *collect*, not earn. (DEV: You should call that achievement Collect X coins.) 5) WASD-style controls would be nice. 6) Not fair that you have to unlock the dudes in order, maybe I just want to have either life or fuel, and not the other ones...or maybe you wanted it to be that way.
I didn't think the difficulty was really as bad as the comments made it out to be. All in all, a fun game.
UPDATE: WASD controls added. Hi, thanks for your comment! I am fixing the Earn/Collect issue. WASD controls are scheduled for the next update. About the dude shop: yeah I just wanted it to be that way :)
Galev
Jun. 08, 2014
I think it would be better, if the flying bodyparts of killed enemies were in the background, because right now they cover even the bullets, not to say live monsters. So on the 3rd level, when there are so many enemies, you can't see what you're shooting at, at all.
Hi, in v1.2 we have lowered limbs and drops opacity and changed bullets to stay always on top. Hope this makes things more clear in the later stages.
Joaqox
Jun. 14, 2014
*Rushes to the final boss* "OK Kiddo, the ultimate showdown. OH wait! You don't have every single mission? Nope, nope. Here's a supah lazah so go back and try again later."
Hi, in v1.3 we have changed the mission system. Now you can fight the final boss even if you haven't completed all missions.
dayjavoo
Jun. 05, 2014
Fun game, but that flying stone is the most annoying thing I've ever had the pleasure of meeting.
Hello, in v1.2 we have reduced the spawn chance for stones at first level and the first stone type now shoots less bullets. Hope this makes things more manageable at the beginning of the game.