Idle Blacksmith
由 mrcaboom
Idle Blacksmith
Idle Blacksmith 的標籤
遊戲介紹
你將自己開採礦石,將礦石冶煉成金屬條,鍛造裝備,附魔並販售它們。你會雇用工人並升級他們。最終,你將能打造出世界上最強大的裝備。從學徒鐵匠開始你的旅程,成為世界上最富有的鐵匠吧。
遊玩說明
所有遊戲說明皆在遊戲內。筆電用戶、觸控螢幕用戶,這個小提示給你:你可以點擊動作按鈕(挖礦、冶煉等),然後只要按住空白鍵即可。避免存檔遺失的小技巧:- 請定期使用匯出/匯入功能備份你的存檔。- 也建議備份你的備份檔案。如果你搞砸了備份檔,至少不會全都沒了。- 有時系統會因各種原因刪除你的瀏覽紀錄,這也可能會刪除你的存檔。通常可以透過正確設定系統來避免這種情況發生。(瀏覽器選項、防間諜軟體、網頁快取清理等)- 遊戲每10秒會自動儲存一次。如果你做了什麼重要的事,想確保已經存檔,請在關閉遊戲前等10秒。
FAQ
什麼是 Idle Blacksmith?
Idle Blacksmith 是由 MrCaBoom 開發的放置/點擊遊戲,你要經營鐵匠鋪,打造武器與工具來賺取金幣。
Idle Blacksmith 要怎麼玩?
在 Idle Blacksmith 中,你的鐵匠鋪會自動鍛造武器和物品,販售後獲得金幣,再投資升級提升產量與利潤。
Idle Blacksmith 的主要成長系統有哪些?
Idle Blacksmith 具備鍛造台和工人升級,以及可解鎖的新配方,讓你生產更高價值的物品並擴展店鋪功能。
Idle Blacksmith 支援離線進度嗎?
有的,Idle Blacksmith 支援離線進度,離線時也會自動鍛造與收集金幣。
Idle Blacksmith 可以在哪些平台遊玩?
Idle Blacksmith 可直接在瀏覽器上遊玩,例如 Kongregate 等平台。
開發者更新
Last week Kongregate was switching their server to HTTPS. Sadly there was a bug with this game and the switch did not happen on time.
Instead, the switch happen today. This means that your progress won’t load and you will need to import it from your last backup.
留言
NyanchuStudios
Sep. 01, 2014
I finally see what the blacksmith from Idle Mine has to go through.
Krious2020
Sep. 04, 2014
This guy is a stud. Mine the ore, smelt it himself, forges it. And when you think hes all brawn you realize he knows all the enchantment spells. Then he hauls it all to market and sells it. Very motivated dude. I however spent the better half of the day clicking a mouse.
BluePenguin
Nov. 05, 2014
I actually read the instructions under the game, and found "Hold [SPACE] instead of clicking". Profits ensued.
Aerow
Sep. 28, 2014
interesting.... Shift does not actually spend all your money... It only attempts to purchase 1k levels just as CRTL buys 10. Minor note
JCShooter
Sep. 01, 2014
I like this game, the production chain is a nice motivator to spend some time clicking to work away a stockpile. One thing though, but I'm a little nitpicking here, is that I'd like to be able to delete stuff in my inventories. I'm one of those weird people that gets annoyed being stuck with unusable amounts of resources, so I do apologize :)
Thanks a lot for your suggestion. I'll keep that idea in mind for the next update.