Cubito Mayhem
由 oultrox
Cubito Mayhem
Cubito Mayhem 的標籤
遊戲介紹
Cubito is a top-down arena shooter focused on bullet blocking mechanics, pew pew pew pew and some paw paw paw.
Face all those geometric figures that have been revealed from the vapornet and proclaim yourself the polygon master!
[The game will load someday, don't worry.]
This game was created as an intentional experiment for our studio using Unity2D for the first time!
Credits:
Music by Soulbringer - Neurometabolic Stimulation
[Want our game in your site? Send us a PM and we'll gladly talk about it.]
遊玩說明
- W A S D or Arrow keys to move.
- HOLD Lshift or Rshift to crouch/walk
- Mouse for Aim
- Left click to shoot
- Esc or P to pause and options menu (Controls and visual effects are fully customizable).
- Make your bullets collide at the bullets of your enemies and you'll gain bullet power in order to get an upgrade!
留言
ADood
Nov. 17, 2017
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
pelife123
Oct. 21, 2017
Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Rokubree
Oct. 12, 2017
(Continued.)
At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.
That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.
Saksenland
Oct. 13, 2017
This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!
Rokubree
Oct. 12, 2017
Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).
The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."