NeuroDriver

NeuroDriver

由 sem23
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檢舉遊戲
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NeuroDriver

評分:
3.4
上架時間: June 10, 2015
最後更新: August 23, 2015
開發者: sem23

NeuroDriver 的標籤

遊戲介紹

在 NeuroDriver 中,你要管理一支車手隊伍,而不是自己駕駛。遊戲內有預設訓練好的車手,你也可以用訓練模式的機器學習技術培養自己的精英車手。不過,即使不訓練也能過關,但提升車手還是有優勢。此外,你可以在選項選單創建自己的車手。大腦大小取決於架構:多層感知器可以有比長短期記憶(LSTM)更多的神經元和隱藏層,因為 LSTM 架構本身就有更多隱藏神經元和連結,這會影響運算速度。套用新大腦數值會重置現有車手,但基因參數可隨時更改且不會自動重置。目前採用的機器學習技術屬於神經進化演算法理論,結合了神經網路與進化/遺傳演算法。有問題歡迎問我,或查查維基百科,值得一讀!

遊玩說明

# 參加街機賽、錦標賽或特殊活動賺取金錢。# 你可以更改駕駛風格,影響速度與油耗。# 你可以訓練車手來提升能力(雖然預設車手已經很不錯)。# 收集所有車輛與升級。# 在所有比賽中取得最佳排名。# 用賽道編輯器創建新賽道

開發者更新

Aug 23, 2015 8:28am

New Version out now! All tracks updated plus an additional training track!

Changelog 1.4.0:

  • replaced all tracks by tracks derived from original DTM series
  • added derived version of famous GranTourismo™ ComplexString
  • minor changes related to more realistic car speeds (visualization)
  • fuel is now at 180 (still using 1 unit per second at “normal” drive style)

留言

0/1000
sgschult avatar

sgschult

Jun. 16, 2015

31
0

Very frustrating when you have perfect racers in training, but then they all crash into each other and can't complete a lap in race mode.

sem23
sem23 開發者

Oh yeah! I know what you mean... I think it's because they never learn to "overtake". I tried to implement a scenario for learning exactly this, but my first try was not successful, but next tests are running to see how it is possible to train this. But as theory says: everything you want to learn - you are able to, but it depends on the environment ;-) My first try: I started a single "hunted" car, with enabled collision and vision, slower than others and in some distance in front of them, then I started all the others and hoped that they would learn to overtake the "hunted" car... LOL... They didn't, they learned evevrything from oscillating from left to rigtht all over the track to driving minimum distance to the barrier, but did not learn to do something what we would call an overtake maneuver :-D

TheDiscoverer avatar

TheDiscoverer

Jun. 10, 2015

36
2

nice game idea,racing + idle never before so much tried...the game needs a short intro and not a 6 paged-tutorial,besides that good game;)

sem23
sem23 開發者

This encourages me in the idea to split up the game in two parts: the "nerdy" experimenting part of training, and the gaming part which could be something like Gran Tourismo's Bspec-Mode, where you manage your racing team. Then the user could decide what he wants to do, just playing an idle-racing / management game, or having a look into neuroscience. Of course you will be able to do both.

Jondean avatar

Jondean

Jun. 11, 2015

23
1

tried building a track, but their needs to be more track parts to complete it, unless you can rotate the track parts.

sem23
sem23 開發者

Sorry for the confuse... the editor is not explained yet. You can rotate the tiles by "right mouse button click" and the plus and minus are for resizing. I will add an in-editor tutorial for making this more clear. Thanks for playing and testing the editor in this state! (I know that it is really hard to build a track at moment!)

TheDiscoverer avatar

TheDiscoverer

Jun. 10, 2015

27
2

When i upgrade something of the car a description would be nice,not only pictures of anything we dont know

sem23
sem23 開發者

Thanks for input! This will be fixed next update!

Skull_Krusher avatar

Skull_Krusher

Jun. 15, 2015

15
1

What does power distribution do?

sem23
sem23 開發者

It is the ratio between acceleration and maximum speed. In current version (1.1.0) the value starts at 0.6 (60%) and its max value is 0.8 (80%). When tuning option comes back in game (planned in next version 1.2.0), you will be able to change it as you want, of course inside its limits.