Wonderland Cosa Nostra
由 stellarNull
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Wonderland Cosa Nostra
Wonderland Cosa Nostra 的標籤
遊戲介紹
Wonderland Cosa Nostra 是一款奇幻橫向卷軸射擊與防禦混合遊戲,擁有獨家素材、新穎又經典的畫風與動聽音樂。保護可愛的小老闆 Raffles,別讓壞怪物傷害她,還得精打細算你的有限資金!金錢管理、決策與警覺是通關關鍵!
- 保護 Raffles 在仙境旅行。
- 消滅所有打擾她的敵人。
- 四名士兵從四個方向獨立守護 Raffles。
- 四種強力特殊技能,善用即可輕鬆過關。
特色: - 3 種近戰與 3 種遠程保鏢可雇用。
- 多種升級。
- 獨家原創美術、音樂與音效。
- 獨特玩法,簡單卻深度十足又具挑戰性。
- 精心平衡與測試,確保遊戲品質。
- 高度藝術感與精緻度。
- 20 關卡與 18 個成就。
- 刺激敵人波次與緊張 Boss 戰。
遊玩說明
W/A/S/D:選擇守衛
1/2/3/4:雇用守衛
F1/F2/F3/F4:使用技能
滑鼠左鍵:指揮守衛攻擊敵人
留言
sirspikey
Jul. 11, 2012
Dunno, like the idea, but changing soldier, clicking everywhere, using skills etc. It doesn't feel right, it's a bit clumsy. You should really try to find another way of controling the soldiers.
we can understand that, some ppl told us control's kinda overwhelming. we shouldve thought of this earlier, (big mistake is we didnt spread the game for alpha/beta testing) but yeah we're looking forward to make its sequel with many things fixed, anyway thanks for playing! :)
Particleman
Jul. 10, 2012
It's not bad, but here are some things to help improve it:
1: the tutorial isn't very helpful and it scrolls too quickly. Consider pausing the action when the player needs to input something, and advancing the dialogue with a "next" key.
2) The micromanagement of the units is a nuisance. Consider adding an autoattack feature with the option to choice the soldier's target. At least make it so that the melee soldiers keep attacking when given a target.
3) A little better explanation of the soldiers would be nice. What makes a knife guy different from a katana guy?
4) A mute button on the main menu would be nice.
thanks for those useful inputs! we'd like to fix the problems but it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design, learning curve and launching beta testing in future projects! :D thanks again for your time!
Alibaba24
Jul. 11, 2012
fun little game, I am no fan of micromanagment, but you did a good job here at keeping the whole thing intresting, as a tip for further games, dont make the player feel overrun with the tutorial, it is the phase where he gets acustomed to the game play and i would use other short cuts for f1-f4, but keep up the good work, the game itself was quite cute to play^^
thanks, as the artist of the project im glad you like the cutesy XD and for tutorial/ learning curve im agree, we could use better methods than that, big thanks for the support! we'll sure to make better games in future.
meop79
Jul. 16, 2012
"...it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design..." This lost you one star in my rating... it's a fine game, but putting a game up fresh, brand new and then saying you aren't willing to support it?!
sorry for the late reply, to clarify, this is a collaboration project between stellarnull as the asset provider, game designer, and elventales as the coder. and to make game fixes or updates, we both need to spare our times, but it seems not possible anymore since both of us already has another projects already in mid development (which is complicated), also this project has been developed from 3 years ago, so we just wanted to finish it and move on. we're looking forward for a chance to make sequel for this title though.
7thheaven
Jul. 10, 2012
Nice game...
Fast paced gameplay, and very chalengging dificulty...
Nice music ^^