Dream of Pixels PROTOTYPE
由 zigah111
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Dream of Pixels PROTOTYPE
Dream of Pixels PROTOTYPE 的標籤
遊戲介紹
Dream of Pixels PROTOTYPE是一款下落方塊解謎遊戲。Dream of Pixels也有iPhone、iPad和Android版本,非常精美。[1]. fn1.「好可愛」,Mike Fahey,「Kotaku.com」:http://kotaku.com/dream-of-pixels/。更多資訊請見「Dream of Pixels」:http://dawnofplay.com/DreamOfPixels/
遊玩說明
點擊格子來*拆解四方塊*。消除整行可得分,消除越多行分數越高。*消除行*也會合併上下方格!你可以在任何地方點擊,遊戲會自動尋找適合的四方塊位置。拖曳可微調選擇。拆解時要讓選中的方塊*順利離開*雲層,需移動、旋轉甚至扭轉,但不能跳過其他方塊。一開始看似簡單,但隨意拆解很快就會造成*一堆漂浮的小方塊*。要讓漂浮方塊重新合併到格子裡,必須*消除它們與上方格子間的行*。遊戲的深度在於追求高分,最佳方法是用一個四方塊消除最多行,而只有一種方塊最適合:*著名的I型塊*。「Dream of Pixels教學影片(11/15將於iPhone和iPad推出)」:http://www.youtube.com/watch?v=S3ouzlxkIhs。「更多玩法說明」:http://dawnofplay.com/DreamOfPixels/howtoplay.html
開發者更新
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
留言
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!