:D All I'm doing. Which is why I'm going to move to serverside room choosing soon, storing the string in a database then handling errors as they pop up. If a room throws a full error the room string now is recalculated and everyone joins a second room perhaps.
Damnit, player.io has stopped working again. It occasionally does this and it's really annoying when I'm trying to test out my own game. :( is this common with a lot of servers?
You open it on day 7, which is just around the corner! I'll let you know when the game is updated so you can play the whole thing, and then hopefully I start to get suggestions from people for what to add in the following weeks! Thanks for checking it out.
Either you changed some code and it stuffed up the game before you uploaded it here, or Kongregate messed around a bit with the swf, because it works perfectly on MFZ.
Btw, when pressing "t" to chat, a text field comes up but you have to click on it to get it in focus. Just use 'stage.focus = TextField' and you can talk without having to click on it. :D
I really have no idea why everyone is being so negative... I thought it was pretty good. Though, to get a highscore don't be giving everyone 17 lives, just give them 1. :)
This is a great first game, don't listen to all the negative reviews. Just because it's not exactly fun, doesn't mean it wasn't hard to program. Give Austin a break, I think this is very well done for a first game. ;) Keep persevering!
:D All I'm doing. Which is why I'm going to move to serverside room choosing soon, storing the string in a database then handling errors as they pop up. If a room throws a full error the room string now is recalculated and everyone joins a second room perhaps.