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Midas45's Comments

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Shop Heroes

Play Shop Heroes

Mar. 30, 2022

Rating: 1

Oh, good. Another total retread of a game which already existed (with nearly the same name), but which was actually so successful that they decided to try to monetize everything. I hate this world so much.

Tyrant Unleashed

Play Tyrant Unleashed

Mar. 30, 2022

Rating: 10

Anyone remember WMT? The actual good version of this game?

Stormbound

Play Stormbound

Dec. 07, 2020

Rating: 5

If you guys are going to add a daily reward, it's a crap move to lock them out for days I "didn't check in," especially when I actually played games that day, I just didn't grab the reward. Leave them open or don't have them at all.

Stormbound

Play Stormbound

Oct. 20, 2020

Rating: -1

Absolute RNG sh*t-fest. Fix your damn card shuffle.

Stormbound

Play Stormbound

Oct. 01, 2020

Rating: 2

So just got the monthly reward (gold chest). It also said I got 300 coins for some reason, and a few random coins for the card balancing, and I now have...485 coins. Math doesn't add up.

Drakenlords: CCG Cards Duels

Play Drakenlords: CCG Cards Duels

Aug. 09, 2020

Rating: 3

For anyone still playing this, the devs aren't going to fix this game. They're too busy milking their other mobile game for as much money as possible before the player-base there realizes how incompetent they are. It's a literal reskin of this one, complete with all the connection issues and P2W mechanics!

Storm Wars

Play Storm Wars

May. 23, 2020

Rating: 3

Easily one of the least new-player-friendly games around.

Stormbound

Play Stormbound

Mar. 28, 2020

Rating: 0

Can we get a little balance in this game, please? How does Siren of the Seas, which can kill up to 3 units of literally ANY STRENGTH, even if she's only LEVEL ONE!!! cost only 9 bloody mana?!?!?

Exit/Corners

Play Exit/Corners

Aug. 21, 2018

Rating: 1

I've already figured it out ;)

Magic and Empire

Play Magic and Empire

Aug. 07, 2017

Rating: 33

BloodRealm - Ruined. How? Bad changes: 1. Two long load screens to start. ~15 minutes, multiple refreshes. 2. Art/music are the same. No track change during battle, so LESS music than before. 3. The UI is confusing. No tooltips when mousing over things or text to help with the GUI. Game is near unplayable if windowed. 4. Upgrading cards is clunky. Essence system is way behind the old method of sacrificing cards. 5. Animations are choppier. Card placement/skill use is worse: drag-and-drop is the only way to do either. 6. Guilds:gone. The game also never loaded in FF. 7. (nitpick) Game name is dumb. "BloodRealm" was better. And I can't change my player icon. Upgrades: 1. ability to save multiple decks (it was easy to swap them around before) 2. zoom function on cards (resolution suffers a bit). BR used to be my favorite TCG. Now it's WMT: re-skinned under the lie of improvement, never to reach it's old heights. Adios, BR; I'll miss you.

Rogue Fable II

Play Rogue Fable II

Jul. 08, 2017

Rating: -4

This is not a rogue-like. It's just a short game. So far I haven't had the chance to bring anything from one run through to the next.

Nightbanes

Play Nightbanes

Jan. 21, 2017

Rating: 6

Sad face. Adios, Nightbanes.

Knightmare Tower

Play Knightmare Tower

Jan. 13, 2017

Rating: 1

Quests in games like this should always be optional. Otherwise it devolves in to a simple cash grind :/ I could have beaten it at 28/40 quests, and now I have to mindlessly push for bags of money to skip the quests so I can just see the ending.

Monsters & Dungeons

Play Monsters & Dungeons

Dec. 17, 2016

Rating: 4

Coraabia, Monsters and Dungeons...all the great games are dying. Sad face. :(

Farm of Souls

Play Farm of Souls

Jan. 30, 2016

Rating: 13

Here's what I've been able to gather: Summoning costs 1 soul. Available souls is the top-left number. The green dot (left) simply shows that at least one soul is available. The bottom-left numbers is your current/max pop. New workers gather simple materials, like dirt. As they do, they level up (blue bar). Their life (green bar) depletes over time. As they level, they can gather higher-end mats, like gold, and may "class up" in to other units with passive bonuses, based on what you've unlocked via achievements. Units gather mats and deposit them in buildings, which level after getting enough resources. Available souls increase by adding the level of a unit to your pool after death. Upgrades cost souls, so your pool is split between summoning/upgrades. You appear to have no control over: what kind of unit is summoned, building priority, class ups, resource generation. These seem to be affected by buildings and achievements unlocked, but can't be directly controlled.

Diseviled

Play Diseviled

Jan. 07, 2016

Rating: 2

Damn good game. Could have used a bit more of an ending. Maybe a block ability. Overall really fun.

Siegelord

Play Siegelord

Aug. 30, 2015

Rating: 42

I like how this game doesn't actually EXPLAIN anything during the "tutorial." Makes it really easy to mindlessly press wherever that stupid arrow is pointing. Great job, devs >.>

Ghostscape 3D

Play Ghostscape 3D

Aug. 09, 2015

Rating: 0

Turn four pentagrams just to get in? Probably nothing wrong with this situation at all. Nope, it's cool.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 28, 2015

Rating: 8

Damn fine game. I'm surprised I missed it for as long as I did, considering how much I played the first two. Awesome, awesome job.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 13, 2015

Rating: 8

The zombie apocalypse is here...but I still better pay for all of the things I do to my car. You know, in case the owners stop being zombies or something.

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