Demonic path is OP especially the disease spell. Makes enemies unable to cast spells while you can cast whatever you want, and the path even included life steal attacks that heal you pretty good.
I have done every single level without collectors/reactors. Now it's your turn to attempt this. How much levels can YOU finish under these circumstances?
Great game even after all these years. A lot of strategy involved with spell usage. Make sure not to be out of mana cause it can do anything you could possibly want. And I mean literally anything. Ninja stealing your gems? terror to make it bring your gem back. too many early wizards? fireball them. Amazons disabling your towers? you may want to fireball all of them. Low on money? spam woodcutting. Lighthouse too annoying? just capture it with cut spells.
strategy defense 1: you will have to replay the game a few times to finally beat the boss. this game: all paths are really easy because the developer was too lazy to balance things like in the first game. he even lets you buy a tank right away, how foolish. This game is way less challenging that strategy wars 1.
After genociding at all the enemies and doing this with as few turns as possible, I finally beat the game. Stardox's tank is evil but I decided to be more evil and trap stardox so he would remain in place. The tank phase only lasted one turn thanks to this, which makes the heli phase possible with... but no, I am not going to give a guide on beating the game, you will need to be determined to win this...
I think I understand what was the problem: I did a few levels too fast, meaning I left some xp (enemies) in it that I had to get. I am now committing undertale (save and load all the time until it is perfect) on every level.