X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! dragon_of_celts' messagesPublic messages for dragon_of_celts![]()
mp630
Aug 30, 2017 1:41pm koc 7 is out -> http://www.kongregate.com/games/mp630/warlords-of-conquest
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DarkRainyKnight
Sep 2, 2015 12:18am Hi. I’d like to inform you that the newest GiTD, GiTD #46, has started, the theme is ‘Beat Beasts Ablaze’, and we’d love to see you there! Either you had been previously signed up to UnknownGuardian’s latest GiTD mailing list or participated in one of the five most recent GiTDs, and it appears you’ve been on Kong in the past couple of months. If… show moreHi. I’d like to inform you that the newest GiTD, GiTD #46, has started, the theme is ‘Beat Beasts Ablaze’, and we’d love to see you there! Either you had been previously signed up to UnknownGuardian’s latest GiTD mailing list or participated in one of the five most recent GiTDs, and it appears you’ve been on Kong in the past couple of months. If you would no longer prefer to receive these notifications, please let me know. Thank you. show less![]()
fighter106
Mar 14, 2013 11:54am HI Check my new game: ![]()
mp630
Feb 8, 2012 5:49am Beta test koc6 here → http://www.mind-wars.com/games/kings-of-conquest-6 – please leave me feedback on what you think.
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dragon_of_celts
Feb 9, 2012 6:47pm
OK, I’ve only played once (plus tutorial), and these were the issues I noticed: Temples can’t be built if the assassin and witch are already in play — the “special” button does not appear. Stables ico… show moreOK, I’ve only played once (plus tutorial), and these were the issues I noticed: Temples can’t be built if the assassin and witch are already in play — the “special” button does not appear. Stables icons disappear, and only reappear when certain things happen in an adjacent territory (such as building or destroying a city). First trading transaction in every turn, I control the opponent’s response (so I could trade 0 resources for all of theirs). ![]()
mp630
Oct 12, 2011 6:01am just updated koc5 – I dont have the time to test everything, but it should resolve some issues, and hopefully solve the stockpile problem. ![]()
mp630
Sep 25, 2011 12:10pm I cant seem to reproduce the ai moving the stockpile off his territories, can you give me more detail on when/how this happens? ![]()
mp630
Aug 21, 2011 11:51am Think I fixed all the problems, let me know if you find any others, or have any other feedback/suggestions. thanks. |