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Supercell was founded in 2010 by a team of gaming industry veterans with a mix of mobile, social and AAA console backgrounds. The company has grown from 6 to 46 employees and two studios in less than 18 months.

Supercell has raised a total of $15M in funding from investors such as Accel Partners, Klaas Kersting (founder of Gameforge), London Venture Partners (Phil Harrison, David Gardner), Initial Capital, Cerval Investments and Lifeline Ventures.

Supercell believes that the current generation of social games is only scratching the surface on the kind of gaming experiences that will be possible to create when the new mass market gaming platforms such as smartphones, tablets and the web browser are combined with the
power of social networks.

The company’s goal is to create richer social gaming experiences that go beyond just sending resources back and forth. By adding more depth to gameplay, social mechanics and accessibility – combined with a rich visual style – we aim to revolutionize these mass market gaming platforms that have more potential than gamers realize.

For more info check out our company website!

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