Steampunk Idle Spinner

Steampunk Idle Spinner

by GeneralVimes
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Steampunk Idle Spinner

Rating:
3.4
Released: July 19, 2017
Last updated: January 05, 2018
Developer: GeneralVimes

Tags for Steampunk Idle Spinner

Description

PLEASE, CHECK AIRAPPORT.ITCH.IO FOR THE NEWEST VERSION. This one is OUTDATED, kept for history.

Spin the cogwheels to make your fantastic steampunk money producing contraption work! Build engines, balloon pumps, mines and let the machine work by itself!
Catch gremlins for rewards. Build a Portal to restart and gain Narrativium, an element which drives your story forward!

How to Play

PLEASE, CHECK AIRAPPORT.ITCH.IO FOR THE NEWEST VERSION. This one is OUTDATED, kept for history.

1. Spin the cogwheels with the mouse pointer (no need to click)
2. Drag-and-drop the items from the shop to purchase them
3. There are also several secret ways to get more money using clicking - we'll let you figure out by yourselves! ;)

Developer Updates

Aug 14, 2025 10:17am

Full game version with 7 ingame worlds is available on Steam. Please, find Steampunk Idle Spinner. Thank you for all your support and feedback throughout 8 years of development!

Comments

0/1000
hector21321 avatar

hector21321

Jul. 19, 2017

110
2

Please guarantee at least one bounce. Nobody has the reaction time for that lil red guy. Nobody.

GeneralVimes
GeneralVimes Developer

ok, will do! Right now the bounce has the probability of 60%

TDOW avatar

TDOW

Jul. 20, 2017

220
6

Imo, items shouldn't have to be sold, they should all be movable. Upgrades (motor, balloon. hammer 'n stuff) should be item specific, not global. The way it is now, I end up using one upgraded engine which I can never sell because upgrades are abysmally expensive. I don't use any stock parts, they're weak and selling them to move them somewhere else just makes them more and more expensive. That means, even if I get new cogs, not only do I have to pay their price, I also have to sell an engine and then upgrade it all over again. I don't think it's a good mechanics.
I think games should be fun, let us experiment, not be an exercise in patience or long term planing. If I wanted to play "real life: the game", I would get off the computer, not on it.

GeneralVimes
GeneralVimes Developer

Good point about letting the player experiment. I'll need to think of it. Right now when you sell the part, the buying price goes back as well (but not precisely to the old level)

redkar101 avatar

redkar101

Jul. 20, 2017

18
0

great game. could do with some explanations (what are mines for?) and maybe less steep cost increases but otherwise great potential....well done

stereolab avatar

stereolab

Jul. 19, 2017

125
6

The purchasable items should have description that say what they do/are.

GeneralVimes
GeneralVimes Developer

agreed, will do soon!

Forhekset avatar

Forhekset

Jul. 19, 2017

97
5

Still no clue what the mine carts, and green slider, and whatever does. Needs tooltips explaining before you buy.

GeneralVimes
GeneralVimes Developer

good advice, will add the tooltips

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