Final Idle

Final Idle

von GetItGotItGames
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Final Idle

Bewertung:
2.5
Veröffentlicht: November 09, 2026
Zuletzt aktualisiert: November 09, 2026
Entwickler: GetItGotItGames

Tags für Final Idle

Beschreibung

Every hero lives two lives. Idle both worlds.

Final Idle is a pixel-art idle RPG about heroes who exist in two worlds at once. On the road in Thornveil, your party walks and fights on its own. Above, in the Starveil, each hero’s second self crews a starship. Grow both, and the two worlds start pulling on each other.

- The road: your party fights automatically. Tap to rally, chain taps into a combo, upgrade gear and hire new heroes.
- The station: build and upgrade modules, balance reactor heat, and research while you’re away.
- Expeditions: send parties across the map to landmarks, fights, puzzles and hidden paths, and bring back artifacts.
- Bonds and Twin Acts: pairs who trust each other unlock moves that hit both worlds at once.
- Ripples: events in one world land in the other, and you choose what happens.
- Story: three full chapters, the co-op First Breach boss, and a shareable recap card. More chapters are on the way, and your save carries over.
- Fair idle: offline progress, every number explains itself when tapped, and there are no ads or purchases.

Progress saves in your browser automatically. Use Settings → Export save to keep a backup.
Age rating: Everyone. Mild cartoon fantasy combat; no blood or gore.

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Spielanleitung

Mouse or touch only; no keyboard needed.

- Tap or click the road to rally your party. Fast taps build a combo that speeds up fights.
- Follow the goal ribbon under the road: it always shows the next useful step.
- Spend Mana on hero gear and levels, and Charge on station modules.
- Open the Map to send expeditions; the Quartermaster can repeat the last trip for you.
- When a Twin Act lights up, tap it to act in both worlds at once.
- Answer Ripples before their timer runs out, or they take the default answer.
- Tap any number, label or icon to see what it does.
- Progress continues while you’re away.

Kommentare

0/1000
AdamHowell avatar

AdamHowell

Nov. 09, 2026

0
0

If this wasn't shaped for a phone and provided more information as you moved along I think you've got something fun here. As is I'm not really sure why different things are happening or what I'm aiming for. Having some story could be a nice addition also. One annoying thing is whenever you click on certain things, like map points or Keep for traits, it scrolls my actual Firefox window and the game window goes off the top of the screen. You have to be constantly scrolling the game screen and the web browser window which is silly.

GetItGotItGames
GetItGotItGames Entwickler

This is fair-- I designed it for phone, and need to get the desktop browser experience tighter (and I will!). On the story piece, that is in there, I'm just not revealing it well enough yet. Will update in next build! EDIT: I fixed the desktop vs mobile display issues-- give it another go!