A Ride Home

A Ride Home

by GregoryWeir
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A Ride Home

Rating:
3.5
Released: February 10, 2011
Last updated: February 10, 2011
Developer: GregoryWeir

Tags for A Ride Home

Description

Morning again. Time to check the beacon.

Explore 3D architecture in order to find a ride home in this short game. This is my first finished experiment with Unity.

How to Play

WASD or Arrows: Move
Shift: Run
Mouse: Look
Escape: Free Mouse Cursor

Developer Updates

Feb 10, 2011 6:02am

Added ZQSD and ,AOE support for non-QWERTY keyboards, and implemented mouse-locking so your cursor wonโ€™t wander. Click the game to lock your cursor.

Comments

0/1000
Muzicrox avatar

Muzicrox

Feb. 11, 2011

251
8

I felt incredibly lonely :( Way to add emotion to a game, great job :D Also, great textures.

NPGames avatar

NPGames

Feb. 10, 2011

272
9

Interesting atmosphere, very short, I felt alone and lost, which seemed what your goal was :)

Blackfang321 avatar

Blackfang321

Mar. 14, 2011

238
8

As an experiment, I'd say this was pretty successful. But I was expecting a lot more. Maybe this will be developed into a full-fledged experience later. I could definitely see G.W. turning this into something...maybe waking up each day a little more insane with everything slightly more warped than before? Who knows...we'll just have to wait and see!

frostydraco avatar

frostydraco

May. 05, 2011

171
6

I have to say that I love your work. Even though this was a test, it made me feel as though I was all alone in the real world. Just checking for other forms of life. You are a true master at manipulating (not in a bad way) peoples feelings. Please continue to make these games for us.

TheSwampman avatar

TheSwampman

Feb. 10, 2011

156
8

weird, like all of your games. Yet quite atmospheric. Definitely looking forward to more of your 'experiments'

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