Swarm Simulator: Evolution

Swarm Simulator: Evolution

by ScaryBee
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Swarm Simulator: Evolution

Rating:
4.2
Released: October 04, 2018
Last updated: March 06, 2019
Developer: ScaryBee

Tags for Swarm Simulator: Evolution

Description

What is this? A game for ants?!? Hatch a quintillion bugs. Conquer the UNIVERSE!

The hit web game gains some serious upgrades - 3D graphics, new Units, new features ... welcome back to Swarm Simulator, but EVOLVED!

How to Play

Start out by spawning a few Drones, keep collecting more Meat and Larvae, Expand across the Universe! For more information and help check out the in-game 'Swarmpedia'.

Swarm Sim is also on reddit (http://www.reddit.com/r/swarmsim) - join us for more updates, discussion, feedback, etc.

Developer Updates

Dec 7, 2018 8:13am

v1.6.4 โ€“ Improvements!

  • New โ€˜Idleโ€™ mode kicks in after a minute, means Chronomancy can now work while online
  • HFL buffed to work offline
  • Invaders will stop stealing resources if youโ€™re Idle
  • Energy Bugs and Abilities now have separate quantity defaulting

Comments

0/1000
whatchernobyl avatar

whatchernobyl

Oct. 05, 2018

239
9

So far so good, but there's one major feature I've been missing from the original.

The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.

You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.

ScaryBee
ScaryBee Developer

Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!

bakultimate avatar

bakultimate

Oct. 08, 2018

172
8

I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous

ScaryBee
ScaryBee Developer

There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!

sirspikey avatar

sirspikey

Oct. 25, 2018

111
5

would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x

bakultimate avatar

bakultimate

Oct. 07, 2018

109
6

Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.

ScaryBee
ScaryBee Developer

edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!

podolakboys avatar

podolakboys

Oct. 06, 2018

164
10

the time estimates seem to be based purely on current production not the production of the production and onwards

ScaryBee
ScaryBee Developer

Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.

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