Idle Civ

Idle Civ

by antigaming
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Idle Civ

Rating:
3.2
Released: January 04, 2014
Last updated: January 17, 2014
Developer: antigaming

Tags for Idle Civ

Description

Play actively or by idling. Lots of upgrades and things to do. Farmers, scholars, soldiers to defend / train, soldiers to conquer kingdoms.

How to Play

The whole game is played with the mouse. You should get a tavern as soon as you can. Population starving to death is bad..

Developer Updates

Jan 7, 2014 9:18pm

Fixed pixel encounter bug, increased rate diplomacy lowers, increased chance of gaining territory, added ability to remove workers, raised chance of encountering city states to 8% with 7250+ battle strength, fixed mercenary kongregate submit bug, battle shop levels show on mouse over

Comments

0/1000
troublemaker83 avatar

troublemaker83

Jan. 05, 2014

58
2

After playing for a few hours, here are my suggestions: 1. Better chance at gaining more territory - this has been a HUGE bottleneck for me. In the 100+ encounters I've had, I've only gained land once. 2. Because you can't continually upgrade storage capacities (due to territory restrictions), gold requirements for most upgrades become unobtainable after a few upgrades. 3. After spending an inane amount of time clicking for farming/studying/training, auto-fire in combat would be nice (or at least an option for auto-fire for those whose fingers feel like they're going to fall off). 4. The ability to fire/kill/banish/remove (whatever you wish to call it) the farmers/scholars/soldiers would be nice - without a greater influx of land, gaining them via fights upsets population balances. I gain my max amount of food in >2 min, but have to wait almost 30 min before my knowledge nears capacity.

antigaming
antigaming Developer

in Version .705 gaining territory should be a lot easier

aghloe avatar

aghloe

Jan. 16, 2014

49
2

[V 0.719] Good game, very unbalanced though. You get 1M army too fast but rising the resource caps is way too laborious. Food becomes useless very fast, needs: 1) auto-sell food (maybe with less profit), 2) Auto-fire bow (maybe 50% slower) 3) Army should train slower and be harder to kill 4) battle tactics need more interesting names and effects like: Defensive Stance(-deaths), Agressive Stance(+deaths), Pillaging(+gold), Seizing(+Territory), Hostages(+Recluits). I look foward for some Diplomacy options :). Cheers

Serra_ avatar

Serra_

Jan. 05, 2014

40
2

Great game, would be more fun though if there was a way to increase your territories....

antigaming
antigaming Developer

red bag, gold bag, cyan bag, card bag, king, city states, kingdom vanguards/infantry/kingdom all have chances to increase territory. I am going to raise the chance and possibly add a chance to large towns. 1 territory used to allow 100 population but I lowered it down to 30 per population but did not increase the chance by much..

Neodeus avatar

Neodeus

Jan. 05, 2014

28
2

There is also a bug when you encounter a rare ressource: star keep increasing and nothing else happens

antigaming avatar

antigaming

Jan. 11, 2014

33
2

Version: 0.716 - Put a limit on the amount of workers you can gain through battles. Added the ability to remove 50 workers at a time by clicking the remove button with space held down (this is not described anywhere in the game though)

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