Paper Knight Quest -The Cube World-

Paper Knight Quest -The Cube World-

by ferx_zero
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Paper Knight Quest -The Cube World-

Rating:
3.4
Released: December 19, 2024
Last updated: September 24, 2025
Developer: ferx_zero

Tags for Paper Knight Quest -The Cube World-

Description

Original Paper Knight Quest Sequel with different gameplay and enhanced graphics.

Explore, gather and recruit lots of heroes scattered throughout the cube world.

Combining side-scroll platforming with turn-based combat RPG.

Build strong squads and reach the highest dungeon floor with a semi-randomly generated area.

Discord link
https://discord.gg/jyCHjdh3a6
Wiki link
https://paperknightquest.wiki.gg/

How to Play

Left Movement: Left Arrow / A
Right Movement: Right Arrow / D
Jump: Up Arrow / W
Mouse

[GamePad]
Mouse pointer: Right Stick
Mouse Click: Right Trigger
Help/Info: Start Button

Developer Updates

Sep 24, 2025 11:17pm

Update 1.7.4
- Bugs fix
- To reactivate platform-lift: jump ->land again

Comments

0/1000
TF2YoloGuy420 avatar

TF2YoloGuy420

Jan. 31, 2025

5
0

The OG Paper Knight Quest should've been ported to unity or something instead of working on this entirely different game.

sillypirate avatar

sillypirate

Jan. 17, 2025

3
0

Am I missing something? Every time I want to be resurrected the toon brings back an enemy?? Something I am doing wrong to direct the resurrection?

Ivelliosz avatar

Ivelliosz

Jan. 12, 2025

8
1

I gave this game another chance, so here is a little bit of feedback, mostly about problems with the gameplay.
Start of the game is really boring, there isnt much other then auto-attack. Rewards for fighting are laughable and you better off skipping as much of them as possible. First 10 hours you sell everything, you really need gold. Way too many ambushes, especially on specific unavoidable tiles where it's like 9/10 times an ambush. Quests not rewarding enough and take too long. Levels dont do much, no stats, no HP, lvl 30 party have no problem going against lvl 100 enemies. Difficulty comes from amount of waves rather then enemy level. Characters rarity and traits dont seem to add much. Skills autouse is random, characters often heal enemies rather then using appropriate skill or at least skipping a turn. Library missing explanations, like for weapon scaling, characters rarity, skills rank, monsters stats, Menus are inconvenient. And many more problems, especially with progression.

garfman2 avatar

garfman2

Jul. 06, 2025

2
0

(4.) - I feel that the camera in battle moves around too much and should be more steady and stay focused on one side's attacks at one time instead of clumsily panning in and out so much. It feels like a roller-coaster at times. This may come off like a whiny, hate-filled post, but I feel like the criticisms really needed addressing more than the praises, especially since people can pay for this game with transactions. I didn't go over everything, like spelling errors ("shinny", weird sentence structuring) or game play-breaking bugs/glitches (falling off of blocks traveling to the background layer, MCs and rarities blocked off by a bridge in alt. Snow Area, etc.), because I believe most of these will likely get fixed and don't need addressing any further. If you asked me to give this game a rating, it would be 5 out of 10. I don't hate it, there's a good game at its base, but there are too many glaring flaws that keep me from placing it any higher.

ferx_zero
ferx_zero Developer

Thank you for the feedback, The enemy reward, especially big-sized enemies, is tweaked in v1.5.9, I understand "Turbo" speed mode is useful, but making it default will look like an ugly mess, The dynamic battle camera is designed with normal 1:1 battle speed.

Ivelliosz avatar

Ivelliosz

Jan. 13, 2025

9
2

I really wanted to like this game, but I cant. Sadly 1000 character limit wont allow me to go into detail, but there is just so many bad design choices here. To everything I said previously there is just so many more every step of the way. Difficulty does not increase rewards (other then gold from quest), there is no reason not to play on easy. Progression is really bad. 2 out of 4 biomes really hurt my eyes. Characters does not improve, your only upgrades are a weapon and class skills. Everything that's been great about original PKQ is just not present here. No dynamic, "real time", turn based fights, no skills upgrades in strength and effects, no weapon damage affinity, no creative crafting system. But battle pass and "buy anything with $" button are present. I really wish original PKQ would be revived, even if in offline manner for Flashpoint.

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