Doodle RPG Survivor
von robspan
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Doodle RPG Survivor
Tags für Doodle RPG Survivor
Beschreibung
Scribble your way through waves of classroom doodles in this notebook-themed survivor RPG. Spells auto-cast. You just dodge and pick upgrades.
16 stages from elementary school to university. 64 unique bosses. Spells with crazy combos. Tons of gear to loot, upgrade, and stack.
The game’s code and part of the artwork were created with the help of AI.
Spielanleitung
Move: WASD or Arrow Keys
Open backpack: B
Confirm / reroll: Space
Pause: Escape
Attacks auto-cast. Point-and-click to navigate menus; right-click or drag to equip items in the backpack.
Kommentare
mansimas
May. 15, 2026
Seems my PC is too weak to play this game enjoyable - needs better performance. But its a great vampire-survivors like game. I have beaten 2 levels - and yes, its so messy, that I dont understand where are enemies. Still 5 stars - it looks polished.
BioXP
May. 15, 2026
I would've left more accurate feedback if I played more, but the game simply couldn't hook me in, there's no guidelines, other than sending you to hunt down enemies rather than surviving them, and there wasn't enough difficulty and reason to play endless mode after beating a level labeled easy. There isn't many weapons and levels to them, so evolving one isn't difficult, where it gets powerful enough to kill stuff before you can touch it, and that's alongside powerful upgradeable equipment. Haven't seen any unlocks (new upgrade options) in the achievements and assumed that they simply haven't been added yet. Auto equip is a setting on by default, not even a button, giving no reason to open inventory to see what you've got and what stats it gives. Inventory fills up quickly with dupes and worse gear, and you have to manually click on each item and then press or hold the salvage button, there isn't a quicker way as I already stated. Might play more later as updates release.
BioXP
May. 14, 2026
Cool vampirelike, though quite messy and way too straightforward. It just throws you right in as if there's no time to explain, I could barely understand what the flashes are, what I'm picking up and where is my health. Enemies are kinda hard to see in the mess due to their design. Stationary enemies make no sense. The difficulty could be higher, the bosses are melting faster than they spawn, and at least on the first few levels you barely have to move. There are auto equips but no way to disassemble stuff quickly. The game could use some more level length and exploration/variety, as you're basically thrown into an arena. There also isn't much general variety so far, no unlocks or skins for an example.
There also was too much AI used, most of the designs, names and mechanics show that, as a result the game feels soulless and very messy.
Most of this reads like feedback from only the first few minutes, but it’s phrased as if you saw the whole game. Several points are not accurate: the game does have unlocks, achievements, gear systems, salvage, auto-equip settings, pickups, stage mechanics, boss rewards, and long-term progression. I’m happy to take balance and readability criticism seriously, but some of the claims here don’t line up with what’s actually in the game.