Battalion: Nemesis

Battalion: Nemesis

by urbansquall
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Battalion: Nemesis

Rating:
4.1
Released: September 02, 2008
Last updated: March 03, 2009
Developer: urbansquall

Tags for Battalion: Nemesis

Description

Battalion: Nemesis puts you in command of the Rapid Attack and Response unit commanded by Sergeant Tucker. Face off against the insidious Mullen in an epic 10 level campaign!

There are a total of 16 levels to be played, where you can master the rules of tactical turn-based strategy combat.

Saving Information:

Your inter-level mission progress will be saved when you finish a level. If you beat a level, you should not need to beat it again. Choosing "Save and Quit" from the options menu in the middle of the mission will create a restore point. If you click on "Resume Save Point" on the title screen, the game will be restored to that save point. If you play a game on a different level or map, your resume point will be lost.

How to Play

Mouse issues orders. Click an open tile in range to move there, or click an enemy unit in range to move next to it and attack. Arrow keys scroll and control key selects next available unit.

Comments

0/1000
ncling avatar

ncling

Dec. 29, 2017

115
1

Pilot: Abort attacking transport. Flight path blocked by submarine.

Balbanes avatar

Balbanes

Jan. 03, 2015

467
9

For those who don't know yet, the more HP that a unit loses, the less damage it can deal; so, More HP = More Attack Power. This goes for you AND the enemy. There are lots of times when it's better to have most or all of the enemy units still alive but weaker and surrounding you than to kill some one by one and have the rest of the enemies at full health. In later levels, especially in harder modes, it's the only way to win.

Slimoo avatar

Slimoo

Dec. 04, 2017

118
2

STILL one of the best. Please make more.

Aswissrole avatar

Aswissrole

Apr. 26, 2010

2730
88

The AI takes so long to finish, particularly on level 9. Once it has moved all of its units it spends a few minuets just contemplating the meaning of life!

leftylink avatar

leftylink

Nov. 27, 2011

945
33

Kay, only did some quick testing on this one, but I think the numbers for difficulty are:

Easy: All enemies do 75% of normal damage.
Normal: All enemies do 100% of normal damage.
Hard: All enemies do 125% of normal damage.

No effect on how much damage enemies take, as far as I can see.

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