I was going to complain about repetitiveness in the game when i ran into the car perk, nice one :) What I didnt like is getting the same gold and xp killing a soldiers and killing turrets or a tanks that took me much more effort to take down
Also, progress is so slow it makes the game too repetitive and not fun. I know you can expect revenue from this part, making players spend money to get the gold to progress, but I dont think people will pay for a game which isn't fun enough on its base form. I know I won't.
Loved the graphics, the environment is really nice with the funny background animations and the detailed characters. I also loved the way some combos and chained events are designed, first time i've seen those in this type of game. The gold farm was too extensive though, and I expected the helmets to have different effects (magnetism, glide longer, an extra life, etc). The starting upgrades that you have to buy every game aren't any fun either.
Some ideas: Clear all button - Inventory filters: sort by rarity/type/damage - The health bar out of the field (maybe where the mute button is?)- Blue Purple item drop rate increased (I got only 1 of each in over 200 gameplays)- Completing a Boss Fight should give more DNA than a regular battle - An angle indicator to help you align your weapons - All the tips should be accesible via a "Help" option - a reward for reaching lvl 50/100
i don't like not having to mute the game every time i enter a new map and it's annoying to do it lowering the volume 5% at a time, there should be a permanent single-click mute button
i think you should have more freedom to rearrange the objects in your store, having an outside space to put the things to place things you bought would be useful, otherwise when your store is full you can't change anything. also, a quality button would be amazing for slow computers like mine, i can't play the last levels because flash crashes when there are too many costumers :P
@vinnie879 I'm assuming you're talking about Boots of Celerity. the item gives you +10 agility but the ability to learn only +2 agility, so if you take them off, you lose 10.