Arena vs some guy who had 2 division more .... give us some bonus, the game is more and more unplayble for no cs ... 1 hour and 3/4 arena ... stop play another game ...
Someone from my clan thinks stop the game: "one hour to loot, a high level passes and one loses everything". It is not false ^ ^ could one imagine a system where one can cumulate little by little resources (like a bunker style building for resources where one has to pay twice the resources to be safe , Example: one places 1000 energies => 500 are stored in the bunker).
Spelling problem (french) :
In Store (Boutique) > Bonus:
"Dégâts des tous de plasma + 10 pour 24h"
It lacks the tower R:
"Dégâts des tours de plasma + 10 pour 24h"
Thanks for all your efforts ;D
A little question about Modules > Inventory : how can we choose the module that will remain ? Is it always A module, B module or "the position of the module in the rightmost list will be taken" ?
Can it be more easy : the module A will always be the one that will remain, the module B the one that will be "sacrificed"
Combine modules of the same type, e.g. module A (for marines) + module B (for marines) = 100% chance for module for marines of a higher level. But if you combine two different modules - you will have a 50% chance of having one or another module. Same for stats, if you combine similar modules but with different stats - you might get random stats after combining.
1. for move : add zqsd for azerty keyboard ;
2. sound and music : on/off sound or music ;
3. make some bonus/leveling (autopause when level up, bonus for life, speed move, power fire, number of minion, armor, regen life, regen armor, etc...)
seems to be a good futur shooter if u implement more think (bonus, leveling, etc.. ) . TY for this first shoot ( ^^ omg ok ok it was easy lol ) and please developp it ;)
That's why we have shield, if you need to save up for something - you can buy shield.