I can see you did lots of work on the new UI, and tutorial and I have to admit it looks amazing. The problem is, you made it very confusing in comparison to the old UI
Intuitive GUI, usages for each ammo, and skill, thinking, and logic required as opposed to the luck many catapult games use. 5 stars for a unique idea and a great playing experience :D
Professional game, cool concept, nice 8-bit art, challenging but not too challenging. My only complaint is that the last level doesn't let you go to the next level as there isn't one.
Obviously you have put a lot of effort into your games, yet the community dislikes it for several reasons:
No number abbreviations
The boxes change size
And the is no interactive tutorial
Making a tutorial is hard, but keeping box size and number abbreviations is fairly easy in my coding language. I'd like to know which programming language you use :)
Not really using any coding language, besides the HTML5 language used with the tool (IGM) I use. Thanks for your comment though! I'll try to add some numeral abbreviations.
Thanks BigBlingThing, your submission was also a good experience!