While the stress system is unrealistic and somewhat odd, it is a game system approximation (it would be far too complicated and unwieldy to try to mimic real-life or anything approaching it). That being said, I think it could be improved upon: Lower the stress for days when work goes well (I don't care WHAT job you have -- a good day will always be less stressful than a bad one); maybe have stress reducing potions/herbs, or equipment stats than can reduce stress or recover from stress(?)... Please also re-introduce experience gain from battles, and have some general battle control. I don't know about everyone else, but the dungeon crawls are the biggest reason I like to play these; at present, this one feels like I have to be way too far along before I can get through any but the very first dungeons.
When filling up a skill bar or looking at the skills screen, please put a little red marker where the current cap is so we don't have to constantly go to the village screen just to see what the cap currently is.
Would be soooo much better if exceeding the time limit only took a heart (and then timer resets to, say, 1/4 of the start time) rather than just "game over"... Also, continue to next level should be accessible by keyboard (in a keyboard-only game, all menu item should be useable by (at the very least) the keyboard; "next level" buttons especially). Other than that, it was decent (though the timer needs balancing desperately: the first boss level was so easy compared to the levels before and after, primarily because I had enough time I didn't need to worry about it too much).
Interesting puzzle game, but why for the love of CatGod would you use the tab key in a web application? I have to re-focus on the game by clicking on it every. single. time.
Controls are really touchy... And can I have Q/E as rotate, please? Using the cursor keys just for rotating is weird (up/down don't seem to do anything, so I would think Q/E would be preferable for most people... I could be wrong).
No info about weapons or upgrades == not good. Particularly since some levels apparently require certain weapons (I got the second weapon, but apart from it being weaker than the first and showing three little explosions, I don't know anything about it... I can't see any reason to use it, from the little I can see). Also, hit detection seems a bit iffy sometimes...
Level 7-1, space 15 has a cover; when that space is moved to by the player or computer, the cover rises and resets, repeatedly, so there is no way to continue (other than restarting or exiting -- but restarting doesn't do any good, since the same problem occurs every time)...
Two more (minor) things: After giving the game focus on the loading screen, it loses focus transitioning to the game menu screen. You should explicitly set the focus to the game when passing from the preloader to the game itself. Also, if you come back to the game after having played and left, the loading message constantly says 0% and quickly alternates back and forth between that and the "ready to play" message (it still starts properly, though).
Am I missing something? Why can't I see my and my opponent's VP? I have to keep a manual tally?... It's not like it's a secret -- the VP is shown on the cards.
*** SPOILERS FOR THOSE WANTING TO FIGURE THINGS OUT THEMSELVES - these are only a few things I found disconcerting at the beginning, so don't expect too much ***
Mines destroy the white x-shaped blocks, and are the only thing that will hurt the yellow boss that vomits the large-calibre bullets (at the time, anyway -- easiest way to defeat him is to stand in one of the corners he comes out of and keep dropping mines while he's there). The yellow boss will give you a suit upgrade to get into the cold area. Missiles will destroy the white empty squares. Don't worry when you exhaust your missiles; they will replenish when you save (as will your health).
Nice game overall. Beginning text needs proofread and edit. Kind of sad that it is more or less linear (I can technically travel to some areas before I need to, but it is generally the get A to get to B to get to C... Not a huge complaint, but it would have been better to have it a bit more open, in my opinion).
@VBCPP Yeah, I keep thinking the same thing about Pacman: Gluttony will haunt you. Some strange things turn out to taste good. And most importantly: Inky is one sexy ghost.
Note to everyone: As tempting as it may be on occasion (particularly when just starting out), don't reset data. It clears everything except for completed goals and the "logged into Kongregate" reward, so you can't get any of those rewards when you re-play.
Maybe I'm missing something obvious, but it seems to me that the attacks/defense aren't occuring properly in some cases: I just played a 3/3 card opposite another 3/3 card, which reduced his attack by 1 (so now 2/3), and yet when attack occurred, both were destroyed. Not the first time something like that has happened, either...
Played this on Newgrounds and some other site recently. Fairly good, but gets very grindy. Also, what is it with programmers thinking shield bash is some great fighting move? If it was nearly as good as it is inevitably made out to be, wars would have been fought with nothing BUT shields. Bashing someone with a shield would do little more (and likely less, since movement is harder) than hitting someone with brass knuckles: in other words, a sword/mace/spear would beat it (as far as damage output) every time.
Nice arcade-style shooter, but there are a few issues that need to be resolved. The two most egregious shouldn't be difficult to fix, fortunately: 1)sticking on edges and 2)no movement retention when blocking item is destroyed. 1: If I am mostly in a viable path with a few pixels of a blocking item (particularly a non-enemy), it should self-adjust so I don't have to spend an inordinate amount of time, energy, and frustration trying to get my tank through the exactly-tank-sized hole. 2: If I am holding the left cursor key down and something blocks me and then is destroyed, I should start moving left again (this doesn't happen; you have to release the key and press it again in order to move).
Added the Enter key. Thanks for the feedback.