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Nov. 12, 2014
For guys that play this game still. Please leave a comment. I wanna work on this but its hard to get motivation. But I need to find some local friends who would be interested in animating for/with me. I really suck at animating, but piecing the whole finished product up, with script and such, is my forte. I have learnt saving, and will be in my next iteration of Madness Interactive. We will see if I can do this.
Jun. 20, 2011
It loads just fine for me. - Ik tweede? - Totally jelly.
Jun. 19, 2011
You can change those controls by going into Options > Controls. I prefer WASD mainly because thats what I have been playing Madness like since it first came out. And its been the default forever too.
Thanks. I appreciate that.
This is not a first try. I have made a total of 4 well known mods. This is one of those things that I never finished and want to start back up on.
Jun. 18, 2011
Yeah the slowmo was scripted to also reduce the framerate of every animation. But it leads to some issues. But I don't like the reload animations being normal speed during slowmo. But it works decently. - Lol glad some people like my stuff. Keep the reviews coming, making me more motivated to finish up the rest of my other Madness game. And yes, I say game, not mod. It will essentially be an entirely new game.
You need ammo to reload. Buy it in the gunshop.
Jun. 15, 2011
Yeah the rain effect in the first level of the story mode is entirely scripted. :D I miss making these mods.. brings back memories.
Jun. 14, 2011
0.1b means its the first preliminary version. Its been a WIP for awhile, and I finally got some motivation to work on it again. And later on in time, you will be able to access the armory in Free Roam and Practice via 'doors' which will be activated by pressing a button. And no, buying guns does not work right now. But it will very soon. Again, this is a very base run just to see what people think. Also Jobs will be for unlocking things, gaining experience points, and money/assets. Assets will be a small continuous flow of money so you can keep your ammo supply up, etc. Also keep in mind, when you exit modes and go to the main screen, whatever gun you had in your hand stays in your hand. So its useful to a degree right now. You can store your guns there when you don't want to use them and come back to them later.
It was stated in the description that only the Armory Practice and Gun Shop were working. The minigun is a default Madness Interactive gun. Something I am changing. Also, the thing to pay attention to is the features. I don't want game criticism. I know what I need to change in the default Madness stuff because I have been modding this thing forever. I want what I can add and change.
May. 23, 2011
Seriously? I got negatives because people don't think I made this mod. Look in the credits under Info+Links. And you can't say I just made this account to claim it was mine. Because I joined Kongregate way back in 2010. Also I will send screenshots of my folders containing my FLA files.
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