Part 2: 4. As the title says episode 1, I assume this is going to be the first episode of a plotline? If so, that would be awesome. Everyone knows that AMOC is a masterpiece, and, at least for me, that was because of the suspenseful plotline and intriguing puzzles that were conveyed in a simplistic, 2-dimensional environment. I see that you have fine-tuned the artistic magic that sprouted from AMOC, and I'm excited to see how the story-telling magic will manifest if this is part of a plotline. Sorry about the long review. I just couldn't help but let the nostalgic style of this game speak for itself. 5. Being a programmer myself (though I'm not skilled at it), I understand that programming takes time. That's not even factoring in making concepts for story progression, characters, settings, villains, etc. I'm not sure about others, but, again, I'm ok with you taking your time to produce a well-rounded game. Genius, which is found plentiful in your games :D, cannot be rushed.
Developer Reply
4. We're already developing a new RQ adventures; this time, though, there will be a new main character - as we'll try to explain within the series, the 'rogues' in the title are sort of a guild, and Konrad is just one of its members. We hope you'll like his friends... 5. Once again, thank you. We're putting all of our energies into our games, and it's not easy, as you say, but we'll keep on fighting and it's just GREAT to recevi feedbacks like yours... so thank you, even from Mr. Gilbert, Konrad and Terry!