A fun game. One thing that would go a long way to making it replayable is to add minor buffs you can find in the dungeon (rarely) that are permanent on the given character type, so there is a sense of progress upon replaying.
A fun game.
One failure of the design is that enemies can occupy the same space as the player, and you take damage rapidly, so inevitably you die when you get bumped into a corner by a mob. If enemies / hero bounced off of each other this would be a much less frustrating game altogether.
Still fun and well-executed.
In response to people asking about market system and trading:
This is a CCG, not a TCG. The balance of the game is for collection and competing with your collections, but not for buying and selling, or trading cards. It would not make sense in this game. It is just a different type!
There are still many ways to interact with other players that are interesting. You should use the Berserk chatroom here on Kong to ask questions if you have any ... most players are quite friendly.
So ... after beating the game, enemy drops in the Endless Forest / Endless Cave are now noticeably terrible. Why reduce droprates? It's forced me to stop enjoying the game for no apparent reason ...
It is a very hard thing to pull off a good stat-based RPG game without random enemy spawns ... but this game does just that. Very impressive. Buying the premium content was a no-brainer, as was the 5-star rating from me.
This game is a work of art. Soothing music, relaxing context, friendly humor, solvable puzzles that still take some thought, and even the irony of the protagonist's name. 5/5 for sure. Congrats.
Nice game, nice concept. I would color the teleports a bit better and to be honest I found the music a bit annoying ... not to be too critical, overall a very nice and well executed game for sure.
The game is mediocre at best, and then only gets worse when you're trying to play solo missions and some pathetic loser comes along to kill you. But you can't really fault the losers ... the game is designed poorly if the end result is that losers can sit around and snipe players minding their own business in a non PvP area.
What a great game! Clever concept, fun GUI, and very informative as to the ways of programmer-thinking. I have forwarded the game to a friend of mine who does IT project management and never seems to "get" programmers ... maybe this will help.
This is a really fantastic game. The concept is wonderful and the execution is just as good. I only wish there were more levels. One of the few games on Kong that deserves 5 stars!
An entire game where the only difficulty is that the controls are intentionally bad ... it's sort of fun for a while and the music is awesome but it gets tiresome after about 5 minutes of dying only because the controls are unusable.
There are some game design elements that are counter-intuitive and confusing. For example a button that says "click here to view and recruit more allies" when in fact it makes you fight one of them. There's not a lot of clarity on how anything really works built into the game ... I'd suggest expanding the tutorial to cover aspects besides the first few quests.
The game designer does a great job with the actual gameplay interface, making this game lots of fun. But the game design leaves a lot to be desired. Classes and stats are very poorly balanced; the factions system is a great idea but there is no discernible difference between factions so your choices are moot; and RNG management is rather poor. Lots of potential from this developer and surely Hands of War 3 will be even better.
A good game concept ... honestly the game would be better if the level design did not constantly depend on running as fast as possible. Fighting the clock is ok for some levels, but having it always be the "difficulty" factor is tiresome to say the least.
OH MY GOODNESS.
The graphics, the design, the script, the implementation. A real homage to the NES, you have done Nintendo proud.
Utterly brilliant. 5/5 only because the scale doesn't go to 10.