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@GremlinsWrath You could favourite the medkit or the suturekit to a keyboard number and use it whenever you need to heal the doll.
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Do you think it would be possible to have a specific no collide tool? Because I find it annoying when I attach something to a doll and it just freaks out and splits its entire body in two, so then I resort to having it just no collide to everything. Unless I'm stupid and a such thing already exists.
You can try messing with collision groups and see if it helps (Detail Tool - Settings - Group), but honestly they're probably not great for that particular situation at all. Ghosting is likely the most reliable way to go for detailing dolls. Groups work as follows: positive group values only collide with the same group, and negative values ignore that group only.
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Oh, It would be nice to add a Heal shortcut key in case you damage a rag-doll you don't won't do redo.It would be easier than scrolling down the power list. (I'm just lazy)
MaD2 is on hiatus currently (no updates until otherwise announced). More info on the forums: http://www.kongregate.com/forums/9794/topics/667388-hiatus
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im not sure if its only me, but 70% of the time when im wanting to play this, it just doesn't work. and its different every time.
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@Toobored100
If on chrome
Go to those three dots on top right corner > History > Clear Browsing Data > Only select cached images and files & cookies and other side data > Set the following items from the beginning of time > Clear browsing data
That should fix it, if you're on any other browsers search how to clear cookies and site data for your specific browser
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Orava,could you please bring back those bigger dolls?That would be great because I read other comments about it being wanted to be back from the first game.
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id like a way to make the cloner&cloner temp to clone joint items lets say i want a big drill with propulsor but i cant i can make the cloner throw it with more force but when it hits something it stopes and and i want a way in the settings to controll the grappling hook reel speed and a PULL options like in the rope and the joint and it can have like multible breaks (remember an item spawn that triggers going right or left) and i can make a puzzle like thing and another thing i really wanted and might fix the pull option is somthing can callide with somethings and other things that othes dont lets say i put a gun or a rocket to crushe something(contract) but i have to controll the thing with various triggers to make it cross the like but the rocket cant get to it
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There is a bug where your custom items shift down a bit(in a sense). For example, *sample name* becomes the custom item above you,*Sample Name*, while the real one is shifted down into the next slot. In other words, the custom items appear to be 'there'(the names are in their respected spots), but the MODELS are in the slot below them. Please fix this.