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Quick suggestion: Would be ok if you can make it so the spikes on the bat kind of stick on the ragdoll? Also, I really love the game, keep up the good work.
Try clicking on the puzzle icon in Chrome's address bar and enabling Flash on Kong. A recent update in Chrome blocks some Flash functionality so you have to re-enable it manually for the Kong API to work properly.
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This game is amazing, i just want something for it to be easier building people or soldiers or whatever that has to do with a person, it would be like welding except you had a choice to balance it out between stiff and not stiff so it doesn't go floating, fall off, or hurt the character, and you could choose Exactly where to joint it, not default
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I've never had so much fun tearing up a fake person and watching the bloody mess just converge onto the ground. 10/10 Would marry if it were a person.
Click on the puzzle icon in Chrome's address bar and enable Flash on Kong to fix it. A recent update in Chrome blocks some Flash functionality so you have to re-enable it manually.
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press G 1 time, then select the pin option and reset the level, put 3 pins in his chest down the middle, 2 in each arm and 2 more in each leg, then press G again and watch what happens, MAY NOT WORK EVERY TIME SO IF IT DOESN"T THEN JUST TRY AGAIN
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I've reported user content not working on Chrome on Kong's technical support forums. I haven't changed anything in the API for months now, it's on the browser's end (loading works on all other browsers but chrome as of writing.)
If you have further details or want to follow the thread, here it is: http://www.kongregate.com/forums/7/topics/676095 -- UPDATE: Click on the puzzle icon in Chrome's address bar and re-enable Flash to fix it.
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Apparently, whenever i play this on firefox, a bunch of spyware stars lagging my game. And when I am on Chrome, I can't load user created stuff. You win, game, you win.
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Nah nah basil I mean like when I go tothe "user creations" section, and I click on a level or item to use or play on, it doesn't load at all.
Must be something in the browser's/player's end. It's not working on Chrome for me either currently, but works fine on FF. I haven't changed anything that has to do with the user content API in months now.