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Can we have a passive particle effect update? When hit quite hard, the "passive particle effect" is triggered on the part it was linked on. E.G. Robot emits sparks when hit hard.
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TODAY THIS GAME HAS BECOME 2ND MOST PLAYED IN THE ENTIRE KONGREGATE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!0rava we need a party
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should be a mode for pinpoint stabbing without launching objects, would make it MUCH easier to use weapons like the Rapier
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It will be nice to have a Thunder power.It should make a shape of thunder that can shock the doll and also heavily damage it.
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There should be a power called "Infection" were if the infected ragdoll touches another, it infects them, after awhile the infection would kill off the doll, but they can still infect other dolls
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Seems a bit ridiculous the weakness of a ragdoll..i mean, if you hit a ragdoll with another, his member just..broke..i cant understand that..
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When a ragdoll hits another ragdoll, the hitter should do more damage. I'm tired of me trying to make a ragdoll fist fight, but the ragdoll attacking dies just because it attacked.
There's no reliable way of knowing who is the hitter and who is the hittee due to the way contacts work. (E.g. Is it a punch to the head, or a headbutt? You obviously wouldn't want to damage the bodypart dishing it out more than the receiving end.) And even if it were simpler, I'm not sure if I'd want to go down that route in the first place. The game is very heavily focused on itemisation, not so much Doll v Doll bare-knuckle boxing.
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I suggest a beam power,when you use it,it shoots a blue beam that can destroy every thing in its path.And one more power named Melt,that can make the doll disappear slowly.
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Try to put a ton, a gigaton of repel fields or boost fields put a doll see what happens... you can add something else if you want
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My computer lags when I play this game because when I play this game I always put a lot of boost field creating a storm of boost fields to smash the objects in the game
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Can we have a passive particle effect update? When hit quite hard, the "passive particle effect" is triggered on the part it was linked on. E.G. Robot emits sparks when hit hard