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What is even a default ragdoll made off? I removed the alive properties off form the doll by using the detail tool and I see this purple flicking showing and hiding joints in his arms and stuff?
Dolls use Revolute joints which are hidden while playing to keep the dolls neat-looking. When you disable Alive, the joints will appear again when moved/stretched. The joints being purple was unintentional (accidentally coloured them the piston colour when implemented), they should be whiteish now just like before.
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To me, it's more like few and it's hard to know if it works right or not well it's working all right it's just unknown to know or see it.
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With animate power you can reanimate dead bodies like ripped out head of a doll for example and use the animate it makes it move around and stuff like dolls only headless.
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Hey orava, is there any way to add a "projectile" properties tab? that only affects whatever the weapon fires? because it's annoying how you want to make a shocking gun but it also shocks the doll if it touches it
Maybe at some point, but no promises. It's a bit more difficult than it might sound like. All the properties currently are the same for all the items, and the spawn menu doesn't actually know what the final item does (just its name), so it can't really display specific properties for specific items.
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Idea: Add multiplayer. You have to execute your ragdoll in the most painful way,and other players would vote for the best execution. There would be 8 players,each are gonna try to kill their ragdoll in the most painful or brutal way ever. then its recorded and shown to other players,the other players vote if it was good or bad
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0rava. When soaking the "GINORMOUS COOKIE" with milk. Can it make a huge santa pack appear?. When santa pack is opened. Spawns 30 to 20 Trading cards. And add this new rarity:Super Legendary(Its RED)
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0rava there's a prob with unbreakable items which were unbreakable before the update, I have this one detailed doll here who is unbreakable and there's no option to undo that, I tried to apply uncuttable then disable it, didn't work
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The Quality of Life Update improved the quality of the game by a lot! Now I can properly find items with ease without being overwhelmed by too many categories!
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Appudēto wa subarashīdesuga, ragudōru to masumūn ni taishite chō usugata tesuto o shite itara, sore o sōbi shita ningyō wa sore kara betsu no ningyō o utsu to gēmu ga kōrimashita. Kore o shūsei shite kudasai!
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Is there a bug with blood sword? When I use it on a doll at high speed it just disappears along with the doll with a few blood particles flying in space and into the walls.
Steps to reliably reproduce it? I've tried both the sword and generic Draining items and they're both working fine on my end. Might be performance-related if it's only happening at high speeds where things collide a bunch.
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Is it possible for the ignore tool link be visible when using the detail tool just like the links only with a + on it to let people know it is a ignore link and can select multiple items and make them ignore an item or another multiple item just like the link tool can do?
A visual indicator will be added at some point, along with other improvements. This is the very first version of both of the new tools, I just wanted to get them out of the door basically.
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Nvm, I found out that the pipe does work it just doesn't take in large items like the square and is the square too big? I feel like some of the time the items and the dolls don't get teleported in the pipe sometimes to the other.
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0rava can u add something like fair regeneration, I mean, regeneration rn is op af, dolls don't even die from bleeding, something fair would be cool, like serious slow regeneration, but regeneration, as if you take a bullet, and after a few seconds the bleeding stops, instead of being stuck at max hp while seriously bleeding due to the regeneration rate being high, even tho it seems slow