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Another Ideas: Magic orb - A transparent cyan ball that untouchable but can touch only walls and in zero gravity. If you trigger, turns into glowing(color depends on property you put on Spawn menu) ball and copies the elemental property(flaming, shocking etc.) of an object or the status(burning, poisoned, frozen etc.) of an object and it can passed to anything(it can burn, poison anything,it depends on the element).The color of the glowing ball depends on the element(orange -flaming, blue - water, green poison etc.). Trigger it again to turn back to transparent cyan(normal state). Is it cool?
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Ideas| Suspension(Joint) - Can be stretch but two ends fixed to objects (Rope and Weld hybrid). Conveyor- A block that function like conveyor belt(can set the speed and force, also direction). Custom trigger keys - by clicking the object with detail tool, You will see " Set trigger key". you can set with any vacant letters(will back to normal after you exit the game). Sorry for my comment below just ignore it.
1) All of the joints in the game currently are included in the physics engine, I haven't actually made any of them myself, so it's doubtful any new joint functionality will happen. 2) Can't say about conveyor belt without testing the functionality first, no promises. 3) Per-item trigger keys are not happening. It was a mess in MaD1 and I don't want anything of the sort again.
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http://www.kongregate.com/forums/3-general-gaming/topics/364587-mutilate-a-doll-2-official-thread?page=206 THE OLD FORUM RISE AGAIN LOL
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oh and more idea you can upload a transparent image without any backgroud and its scaling by the hight and by the width
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0rava if you cant make here more ragdolls and multi items like chain so why you didnt Updated in huge and tons of updates to mad1 O_O?
MaD1 became a chore to update due to the way it was (shoddily) put together. MaD2 was built from ground up learning from those mistakes, and the stuff you mentioned was scrapped for a reason (see FAQ.)
I have absolutely nothing to do with that stuff. Comments, forums, chat, and all that are handled and developed solely by Kong, I only manage the game itself.
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@dungondragon http://i.imgur.com/jVBMcvx.png I made a Basketball Hoop, just download the picture then import it into the game
MaD Lab is only for item models. Gun designs are welcome, but I handle all the implementation if the model is approved. Send me (or the forum thread) both the gun and the bullet if it has a special model.
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i find that the body parts of the ragdoll acting as a individual living thing to be a bit odd when you hit the legs with a death sword and it still uses its arms to raise its body after you remove the legs
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You should at a time filter in settings that make things darker or brighter and change how well the lights, like flashlight show up. For example at noon in-game the flashlight would be very hard to see. Mostly, what I'm saying is to try and add more lighting effects, and the ability to toggle them.
I already answered you in chat, but I'll put it here as well so others can see it: MaD2 isn't so much about the world scale as it is about the room and item scale. Time passage isn't something that adds all that much, while being very complex (would have to re-do all environments so they work with the cycle, lighting, all that.)
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You should add it so that the pencil can make pencil marks too. And also add an eraser that erases nothing but pencil marks. Same with the back of the pencil.