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hey orava , why does the drone laser that have the same color attack each other , it should be like team plz make it like this : drone lasers with same colors dont attack each other that would be cool
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0rava - Thanks for the quick feedback. I will be honest I did not expect the tutorials to also be updated. However even after following the tutorial I am still missing something. Before I could click once and the gun would fire without my interaction. On the last step of the tutorial I have to hold the mouse button for continued fire, if I let go it stops. At this point I cannot, for example, fire and aim a gun at the same time.
You can tap/hold the trigger key (F) to trigger any item you're dragging. I think I forgot to mention that in any of the tutorials. I could also see about bringing the autofire back as an option at some point, possibly.
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Love the expansion so far. One question, trigger tool now only causes guns to fire when clicked, in the past they were auto-fire based on the gun fire rate. Is there any way to set that back? I skimmed the options but did not see it.
Firearms were changed from "toggle" to "hold" trigger type, for various reasons. I posted a small explanation in the forum thread.
As for triggering: There are several trigger items that let you turn things on.
And you can use the Trigger Tool by clicking on an empty space on the screen, holding, and moving the mouse on top of a weapon to make it continously shoot ...Or you can frantically click to bypass the fire rate altogether. (Tip: the latter is awesome with the RPG.)
50/50 design and technical pretty much. 1) I've wanted to keep the gore simple since day one and just stuck with the bloodbag lore. 2) Overlaps are plain bad, spawning things inside other things even worse. If you suddenly spawned half a brain when you cut open a head would cause it to pop like crazy and generally mess things up. In addition, I'd have to keep track of all the organs, which would probably eat another chunk of the already-low performance that dolls have due to all the systems attached to them.
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alihassan is right. when you joint something togather and then press the share button preview the level and sometimes the joint will get stuck to the wall its kinda annoying since once you make a good level one joint ruins it there should be a way to delete joints without destroying the ragdolls arm
That was actually something I wanted to fix but forgot. So I fixed it just now. Dolls should no longer fall apart when you cut joints. You now have to "stretch" the doll joints if you want to manually cut them.
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maybe i can replicate it , when you bring a doll and a lightsword and stick the lightsword to the doll with more then 5 joints and a the same with the halo , when you save a level they will put a note and you will go into edit mode to see if every thing is ok and everything is ok then you click share or back , when you share one of the joints will stick to the backround , if you didn`t understand try level : devil vs angel done by me and see that the lightsword and halo both one of their joints will stick to the backround , is this good explanation ?
Caused by slight jitter when saving. In the halo's case, you tried to joint to the tiniest part on the whole thing, so it missed when the jitter happened on load. There's not much I can do to reduce the jitter, the only solution is to joint to a thicker/larger part of an object so the joint doesn't spawn "outside" the object on load. P.S. Excessive jointing isn't suggested in any case because it lowers performance, and they'll most likely end up spazzing each other out if moved too much. Three maximum should be just fine.
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Feel free to ask me anything about the expansion, gamedev in general, or whatever you can think of!
I will be replying to as many comments as humanly possible while the expansion buzz is going on.
No promises on instant replies, but I'll definitely try to get to as many comments as possible whenever I'm online.
What you described should still be very much possible, unless I misunderstood what you meant. The save history was moved behind the "History" button of the Save menu to keep things neater.
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sorry for not putting my comments to one comment but can you let guns don't break ragdolls because too many people were asking
I know it's been requested tons of times, but making the whole bullet hole system, and rebalancing 20+ firearms is a huge task. Not happening any time soon at least.
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0rava can you make bigger maps to put more stuff because the cannon and other stuff big that you cant add more with ragdolls and i know there is size put if you made things small you cant see and its harder to trigger it so we need more maps.
Will have to do some testing on this one, once the expansion bug reports stop flooding in. All object properties are applied on spawn, modifying them on the run might mess things up.
I forgot to remove the zoom out hotkey apparently. Zooming shouldn't be possible because it broke pretty much all the things that require any sort of targeting. Removed.
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Ok here's how to do the glitch. Give a ragdoll joints in the normal lab. Then go to any other place bigger. Move the camera and the joints come off.