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The game is AWESOME! I love all of the functions, tools, and most importantly, the tools to BEAT the LIVING CRAP out of the doll guy.
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Please read the faq before commenting ideas because everyone types a idea the 0rava said he wont do so please read the faq it is in the description box
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@lightfrikballs - Use weld for a rigid stable joint, use rope for springy and flexible joins, use the regular joint for an average normal medium strong joint, and use revolute joints for motor and doll joints.
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Hey 0rava, is there any way to implement an option to change an item's skin, just like the properties, after spawning it?
Skinning is tied to the spawn menu a bit too tightly. It'd essentially require re-creating and attaching a new graphic to the physics object over and over again. Not planned for now at least.
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Hey, I've noticed a glitch in drag aim. Whenever I shoot with it, it shoots one more projectile than I click or mean it to.
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There is a glitch with the drag launch when sometimes the object you are trying to throw falls instead of staying there. Plz fix it
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I think you should add a stab feature, where the blades can actually go through them. Or it might be a little too violent
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... doge master I'm not sure if you were playing when he said this but orava isn't making a MAD 3 he said that and others told other people he was not gonna make a part 3 hes stopping at this one
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@JBolt4 My way of making a doll hold something is to line it up the way I want it then use the weld tool to make sure it doesn't fall off. Hope this helps :)