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how to be a badass in MAD 2 Step 1. spawn a ragdoll step 2. grab a wooden hammer step 3. largen the hammer step 4. bash the ragdoll over the head his head pops step 5. you are now a badass
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And so I plopped a telephone booth on it to see what happened, and his HEAD disappeared! Even with harmless objects, this game finds a way to make it deadly one way or another.
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Hey 0rava, Could you add a bladed staff or something like that? Like a chronomancer on the end of a shinai.
+ to let 0rava see this!
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10% of people use complicated functions to kill the doll. 90% of people just beat it to death with a random elf hat they found pressing the random button. XD
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Could you add boulders-- huge rocks capable of hurting ragdolls under their sheer weight? (capable of rolling) Please respond!
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Hey 0rava, will the next installment of the series use a better engine (as in, anything but Flash?)
This game has proved that the series has major potential, but the bloated piece of ass known as Flash is holding it back. I'm running a GTX Titan and an 8 core Haswell with 16 GB of RAM. I shouldn't be having framerate issues when cutting up 20 dolls.
I can't really just hop onto another platform and make everything work off the bat. Native MaD is not planned whatsoever because it'd essentially require a full rewrite.
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0rava,you are going the right path with this game. There are some other games on Kongregate that were good at the start but keep getting worse and worse,but with this we cannot wait for new updates,and when the update comes we are so excited to see what it has brought. The game has grown so much in these 2 years,and I am glad it did. It has grown the good way,so keep up the good work 0rava!
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you SERIOUSLY need to add this feature 0rava. pressing the M button and clicking on something should tell you its colors along with the other stuff that is already displayed. its just SERIOUSLY needed...
If I ever manage to get skin changing post-spawn working, it will be added, otherwise nope. Listing the colours just for the sake of listing them doesn't seem seriously necessary.
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Reminder that today I'm starting daily item polishing streaming, in preparation for this month's daily items (starting on Sep 11th.)
You can find the info & countdown on the forum thread. If you miss the stream, they'll also be available on YouTube as timelapses at a later time.
Bounciness along with all the spawn settings can't be modified properly on the fly. It would essentially require respawning the whole item, which isn't feasible.
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it would be good if the turrets were smarter as right now they shoot anything they see, including other turrets and, occasionally, against all logic, themselves. one shot itself in the leg and the other hit it's own eye.