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@huesman12 No you don't 0rava took my explosive gun idea and he made it. So you are dead wrong stop being an retard and thinking your smart when you aren't.
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i dont think you should re-add the Ragdoll 2. It was fun in some aspects but it takes away from the simple inteneded purpose...
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orava where are your ideas coming from but m.a.d is a amazing game but are you still in office and will you make mutilate a doll 3
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Things this game needs: 1. Stabbing- Swords and bullets need to be able to stab the dolls (When has a bullet cut someone in half?) 2. Bigger Menu- It would be easier to get items if you didn't have to scroll so much. 3. Weapon balancing/moves-- Balancing- Just a way to eliminate weapon rottion without making it immobile. Moves- Melee weapons could have preset moves so you aren't just stuck swinging a sword in circles
1.) Stabbing and penetration in general just isn't viable tech-wise. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping. 2.) I'll be making some changes to the menu system for the expansion, I'll see if I can come up with some sort of resizing. 3.) You can use the Spin Damp property to reduce frantic spinning.
The key should be set to "Y" in the default keymap, but if you played before the rope was implemented, it's possible that the key was never updated, so you might have to manually change it via Controls > Tools > Rope.
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I have a great Idea! (in my opinion.) here's a new type idea: ROBOT. there can be robots that shoot rockets and lasers, a robot that can pick up things (ragdolls especially) and throw them or rip in 2, a robot that has saws or blades for arms, a robot with customizable arms and legs ETC. + if you think this is a good idea, - if it isn't.
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The explosive gun should be unbreakable from explosives. + if you agree. And when there is a certain effect, in Blueprint, it should show that symbol (ex shock has a lightning symbol, healing has +, and frost has x+ combined (or have it color coded)
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There needs to be a simplified version with these graphics. I love the physics but it's a bit too complex for just having fun with ragdoll physics
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yo 0rava i have an idea the beer bottle f you press trigger nothing happens right? so if you can make the beer bottle work like the anthesetic you know the doll gets all floppy and you do the same but with the beer bottle but it dosnt collaps.-thank you for reading nickcool7984 (please press + so 0rava can see it
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Why is this game good? Because there is no limits AT ALL. You can make a giant duck if you want! You don't need new AI s because you can make them! + So people wont suggest AI anymore
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Love dis game oh and by the way i was thinking:how about a possiblity for thee ragdoll to be more stable on its feet because it just often falls down even if not uncunsios or dead.
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Oh god. I respect the long delay in updates then xD Hope its done by the beginning of next week. 30 freaking items is a large update xD
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Orava, there is some glitch. When i throw things to the right wall, it disappears, and things which don't go through the wall will be there, shaking like mad and glitching out.
Hope you fix this issue I am having,
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i agreewith rachet bullets do not cut leave the melee as they are theyll cut but a bullet should penetrate thank you orava