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To the ones that disliked my Everything is lame except for butterfly knife comment, i didnt mean the lame*. I just want the butterfly knife.
*Except for the eludicator. I absolutly dispise SAO and i want to bombard the ones that made it.
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Would be nice if you could turn on a property universally (Ex: Shocking- all items are shocking) instead oof having to turn it on for each one =\
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We need...Eggs! When we break it, egg yolk comes out. When we place the egg yolk in a pan and place it over a flame, it will turn into Fried Egg!
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This is what the game has to offer: 2x more realistic blood,more items,powers,and now you can even shoot more guns! So yeah... 10/10!
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Orava, can you please add a flip tool to flip objects, it would look better when you're trying to point a gun from left to right...
If you want to see something specific in the game, design the item model in MaD Lab to drastically increase the odds of it ever being added. My personal item list has been backlogged for ages and I'm going to be designing from that list for the foreseeable future.
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I find that the tiniest nick can to the head of a ragdoll anoying. could you make it so that ragdolls can have tiny nicks in them without them losing all health to the head?
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new idea! more alchemy. as of now we only have poison and health bottles, but i think there could be a tube for every effect.
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new miscellaneous items idea, crystal stuff! it will basically be transparent (sort of) and depending on what you have, sharp blunt boomerang-like, and others.
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i was reading older comments and found one about bullets and the force field, the reason why bullets don't stop is like Orava said, they are too small and fast, and one something is going so fast it moves further each frame, therefore if the bullet is moving to fast the force field lacks time to detect before it passes it. let me put a shorter example, .=bullet |=field the bullet is here compared to the force field one frame, . | next frame this is the comparison | . and in slow-motion the bullet advances less pixels per frame.
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nice idea: if you shove a sword at the doll it should pierce it like go through the limb it hits without cutting it right off
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping.
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I had a couple god power ideas, random mutation: this god power creates a random jumble of body parts that are pieced together to form a mutated creature, some being big others being very small and simple. Saw blade power, creates a very sharp rapidly spinning saw blade that can be thrown or kept on the mouse (like the blunt power). Rainbow power..... This one doesn't actually do anything it just creates a multitude of colors upon click, can be thrown to create an array of colors in said direction...