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heres a tip to everyone : when you selecting an item and you see its picture? see that little 2 sided arrow above it? click and and it will turn the item from right to left or left to right :)
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SUGGESTION: Make the ragdolls have faces. Like, when you spawn them, they would have a random face, like face3 out of 10 or it could be really randomised and theres 10 sets of eyes, 10 sets of noses, etc. I dont know if its too hard or even impossible, usually the things i suggest to people are either too hard or impossible :P
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Firstly, I love this game so much xD And secondly, I suggest adding a motion control system or whatever it would be called. For example add the ability in paused mode to draw invisible lines for a item/limb/part etc and a direction as well as force and the part will move in that direction on the line which can be continued or angled by adding more lines by the amount of force. For example I would have 2 ragdolls 1 on the left with a sword and 1 on right with shield. I have the left one's hand move forwards on a line ending at were the enemy is with 3.5 force making it stab forwards and perhaps a configuration system for the lines. For example in this case I would want a line that when you reach the end of returns the part to starting position so the left ragdoll would seemingly stab forwards with the sword than pull back to its original stance.
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@DinaMarthaR Kindly read the link in the description that's highlighted in red, It clearly says that Orava won't add any new ragdolls and zombie AI
The game treats everything with 4 or more connected bodyparts (at least one of which must be a head), and >50% total health as an alive doll, even if it's a mutant stitched together from bodyparts.
There are several ways of flipping an item already. 1) The flip icon in the Spawn menu 2) Pressing Tab while spawning 3) Pressing Tab while mouseovering after spawning 4) Flip via Detail Tool.
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Yeah. Im having the glitch where everything just stops moving. I checked it wasnt paused. It wasnt blue. The speed was still at 100%. Encountered this every so often. Along with one where you have to pause then unpause to see that something has moved. Dont know why they happen. But hopefully they will get patched.
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@qweryjacob This is a physics game, not an rpg. weapons don't do set damage, their damage is based on weight and velocity. Mini nuke instantly incinerates anything anyway, there is no way for something to be four times as powerful. You can also make ant item poisonous anyway.
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IDEAS:meteors
thyar 4x the powder of the mini nuke
nineinch nails:
self explanatory.
scorpion tail:
poisons on contact. same damage as Morningstar
bone:
doe same damaeas baseball bat
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if anyone wants to see my five nights at freddys level heres the code MADeNqlmF9vG7cSxb+QHJDD4T8IerDlGLe4SFCgfXCeCsXRdd3aVqHKKQrkw1-ODHfFXUnLTdi8VPaen2Y55wxJv7wdnp43h+0Klg-77eaw2692L9vHzdvf273JP9t+WYHSqJV2y7fX593Dn+knarl9
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Bug found: Usually you a ragdoll can grab another ragdoll, right? But if you save and load 2 ragdolls and try grabbing again, it won't work. Fix please!
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I would like these things to add: add a new a eviroment called Neighborhood it has walking Ragdolls with random weapons and it should have house to go in and its Wide to make roomy and thieirs kids and they don't have weapons but if you hit one you get cot! by Police they kill you.