Most particles in the game come from a static spritesheet that can't really be modified on the fly properly. There are special systems in place to allow blood (handled separately from other particles) and laser effect (drawn in-code, not stamped from the sheet) colouring, which do not apply to stamped sprite particles.
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@ Ivan there are forms of Gutdolls and Skeledolls (I made the first skeledoll) so just color breakables white and put them on a doll. @Zabbyr keep trying, try pressing P to "Weld" thedoll down, like weld the hands and feet to the skate. Either that or experiment.
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just found the funnest thing how to do it just hit spawn hit properties do unbreakable gusting and healing and then spawn a ragdoll and see what happens
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0rava, fix the glitch that explosive things (When you set it as a prop or really really small rpgs) don't explode on contact. See my Me too level, and the try 2 and the try 3. None of them are exploding.
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Is it posible do make dbz powers? BUT IT CUOLD BE SOOO AWSOME. like if agree all those dbz fans out there(dbz means: dragon ball z)
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Awesome you guys should make a thing that will create whatever you type in as long as the object in the game. It would make object placing a lot easier and the game would run smoother.
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a: maybe u can try making water collect. b: try making a code that makes the setting have a new option, intelligence. that way the ragdoll with try dodging bullets and swords instead of getting up to get shot again
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Ideas: (property) Drone targeting priority, with this items and ragdolls can be given the ability to be completely ignored by things like rocket drones or laser drones. (Map) Extremely wide lab and extremely tall lab, simple maps that are essentially double the size of the wide lab and tall lab, not much thought put into it other than longer maps for bigger builds. (Pack) Musical pack? Including timer bits which you can adjust and change along with many musical instruments that create a sound note when triggered.
1) Way too specific. Properties should be applicable to all/most items. 2) I'll have to figure out if that would bring any performance issues with it. People are already cramming hundreds of items in the default environments. 3) Musical stuff would be a pain sound effects-wise, and would likely greatly increase the file size. There's a reason many items share the same sfx, and adding several for a single item would defeat the purpose.
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Few suggestions grow, Skin color, When A Wound Isnt That Bad It Should heal, when something's one fire you can shake it and it will put the fire out