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idea: weapon atatchment , body atachment , costum lab , npc`s controll for a speacial (thing) , more elements like a leaserbeam or - and + gravity please agree
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I have a suggestion: "Camera follow" for when you are in a landscape like Tall lab, you look at the properties for an item and there is an option that makes the camera follow it
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Hey 0rava, can you make it so sharp weapons like the spear and the muskets bayonet stick into the dolls anywhere. Not just in between the joints and stuff, so you could like stick it in the head and shoot. Would be cool.
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Idea - Instead of having wide/tall worlds, you should be able to edit the size of it through the world options, Also the option to put an invisible border around the woodlands/glacier/volcanic maps so items dont fall off.
The environment system is super dumb currently, and would need a bit of rework for something like that to be possible. Basically, the levels generate a HUGE background image that covers the whole level, and needs to be scrolled with the camera. This messes up performance quite a bit at any larger scale, so massively huge levels with backgrounds aren't really feasible for that reason. I'm going to have to figure out something fancier to make more customisable level sizes possible.
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Some items for thought: Coins, Dollar stacks (stacks o money), bars of metal, Star fist (a boxing glove blunt weapon which when hit upon any object a bunch of stars jets out, instantly knocks out head), guitar's and other musical instruments (using the brand new detail tool, you can choose to change the note of said instrument to make noise and in some cases music), A better spade or shovel (seriously the spade is really fraken strong right now), Super real guns pack (Lots of guns from real life, doesn't matter what guns just a bunch of guns).
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping.
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Please fix: items go trought other items, is pretty anoying when i try to protect doll with shields and swords go trought it
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you probaly need zoom in and zoom out for people doing cool sculptures
rate this up so orava will accept it + thank you people
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hey Orava, the new Split Beam causes MAJOR LAG i don't know if it's my computer or the split beam... but it might be the split beam because no other object lags the game at all. Not saying it should be number 1 on your list but it's something to think about
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you should add the ability to clone things all together not one at time also I tried the select tool and using the detail for clone but it only cloned 1 object I aplogie for commenting if I did something wrong
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What about a setting "Zombie Mode" where unless completely decapitated the doll will stand even with half a head or body since it's ruined once he bleeds out
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Animals might be nice they would not have to have advanced AI cuz we could just drag to attack maybe add a bear also say a rabbit if you kill it maybe have some food pop out?
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Now the gas can, when you spill it over the floor and light it up with a lighter, it does nothing. Orava, can you fix it?
Walls are not flammable, and gasoline stains themselves are purely cosmetic. It’s not possible to only burn the stained parts, as the temperature system is item-wide.
I like to think anything's possible, but I'm currently not working, or even thinking about making anything of the sort. MaD2 was in development for over a year, using an engine I'm familiar with, and following in MaD1's footsteps. M3D would require a clean plate, new engine, and all that stuff.