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like i have said before, ORava is not adding more alive things, you can try making it with ragdoll parts, but ORava wont make it, the Ragdoll clown can be made using the drone sword, which will attack on it's own.
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That's... some real messed up s### with the clown stuff. But I bet a person has already made a custom item similar to that idea. Check there.
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It's most likely intentional. I believe the Sage Bean is a reference to the Senzu Bean of Dragon Ball, and 9001 is a meme of Dragon Ball (Z), so I would assume that the Sage Bean giving a doll 9001 health is intentional
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Hello 0rava, I've seen that after you use a sage bean to a random doll its maximum health changes to 9001. Is it done on purpose or is it just a bug?
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yobos, ORava has already stated in the FAQ for Mutilate A Doll 2 that he will not be making any living creatures, the best you have is the ragdoll body parts.
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Hey Orava, I wish you could type in the names of the custom items/roleplays/levels/contracts... but I assume that is out of your control, right? Anyways, MAD2 is a great game with amazing content and I spend literal hours (roughly 2 hours a day) creating and redesigning custom items and shooting destructible items. Keep calm and mutilate on!
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Can you add a broken status effect that if you hit a leg or arm hard enough it
makes the limb not be able to move and you have to cast the limb for a bit too heal it?
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if you remove one arm and hand from the doll, put them back on hand first then arm second, does it make a difference?
Hands can be triggered to equip things, but other than that it shouldn't affect things too much.
The game treats all "piles of bodyparts jointed-together with a head" as a doll. Feel free to make your own abomination from scratch if you so wish.
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can you make a setting where you can cut the doll, but not break the parts?
it troubles me when I beat it with a hammer
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If you feel like the RPG Launcher is too strong for something, try searching for 'The Law' in the Spawn Menu. That gun shoots smaller RPGs.