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Why is it that when you turn the speed to 500% the ragdoll hops and leaps all over the place... But when it is at 100% the ragdoll is fairly still and stable?
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Make a power that completely regenerates a ragdoll, it re-creates the parts, or takes them from the environment, and heals/fixes the ragdoll, and it creates stitch marks where it regenerated. Call it Regeneration, or zombification
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0rava, may you add an invisibility spell? I think it would be really cool to see someone dissapear without having to use a floppy potion. Thanks!
( ͡° ͜ʖ ͡°)
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This game in my opinion is GREAT!!! I like how you could put a helmet on him and make him look like a knight, or you could give him a staff and a white wizard hat to make him look like Gandalf. Possibly the BEST game for roleplaying, or just playing around with the physics. If you like bloody, comedy-filled ragdoll physics, unrealistic type games, you'll love Mutilate-a-Doll 2!
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could you possibly add a brain so like when u go to settings and click cut and u cut is head into 2 a brain falls out? I would be pleased to see it in the next update.
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Guys, I am trying to make a wiki of this game. Please check it out:
http://ragdollsite.wikia.com/wiki/Mutilate-a-Doll_Wikia
mutilate.wikia.com was created by myself (and is considered official as such), but hasn't really been touched since its creation. I don't feel like getting a wiki up to date would be too beneficial since it's a sandbox game and all, but feel free to update one if you want to.
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Water - Go to settings, enable it. Scott - No. Read the FaQ in the description. Kado - 0rava will make more updates, but he won't make updates because of one person's birthday. You aren't the most important thing in existence.
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diseases and zombie ragdolls would be awesome. also internal organs you could use to imeadiatly kill the doll would be awesome.
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Idea: On next update (which will be when hell freezes :P) add an aim tool. If you click a weapon with the aim tool, it will make the gun stick to the mouse cursor, if you will click again, the gun will lock where you placed the gun, then, the gun will LOOK at the mouse, not follow it. When you click, it triggers the gun to fire where the mouse is.
I'm not too huge on furniture because I feel like adding a bunch would shift the focus from mutilating a bit too far into The Sims-y territory, which doesn't really fit well with the core premise of the game.
The 50+ item expansion just launched a bit over a week ago. I’m taking a smallish break before deciding anything on that front. This was the largest patch to date, and was also made back to back with a major MaD Lab version, so it’s been pretty hectic.